Library Hours
Monday to Friday: 9 a.m. to 9 p.m.
Saturday: 9 a.m. to 5 p.m.
Sunday: 1 p.m. to 9 p.m.
Naper Blvd. 1 p.m. to 5 p.m.
     
Limit search to available items
Results Page:  Previous Next
Author Stellman, Andrew.

Title Head first C♯ / Andrew Stellman, Jennifer Greene. [O'Reilly electronic resource]

Edition 2nd ed.
Imprint Beijing ; Sebastopol, CA : O'Reilly, 2010.
QR Code
Description 1 online resource (xl, 797 pages) : illustrations.
Series Head first
Head first series.
Contents Intro: your brain on C# -- Get productive with C#: Visual applications, in 10 minutes or less -- It's all just code: Under the hood -- Objects get oriented: Making code make sense -- Types and references: It's 10:00. Do you know where your data is? -- Encapsulation: Keep your privates...private -- Inheritance: Your object's family tree -- Interfaces and abstract classes: Making classes keep their promises -- Enums and collections: Storing lots of data -- Reading and writing files: Save the byte array, save the world -- Exception handling: Putting out fires gets old -- Events and delegates: What your code does when you're not looking -- Review and preview: Knowledge, power, and building cool stuff -- Controls and graphics: Make it pretty -- Captain Amazing: The death of the object -- LINQ: Get control of your data -- Leftovers: The top 11 things we wanted to include in this book --
Advance Praise for Head First C# -- Praise for other Head First books -- How to Use this Book: Intro -- Who is this book for? -- Who should probably back away from this book? -- We know what you're thinking. -- And we know what your brain is thinking. -- Metacognition: thinking about thinking -- Here's what WE did: -- Here's what YOU can do to bend your brain into submission -- What you need for this book: -- Read me -- The technical review team -- Safari® Books Online -- 1. : Get Productive With C#: Visual Applications, in 10 Minutes or Less -- Why you should learn C#C# and the Visual Studio IDE make lots of things easy -- Help the CEO go paperless -- Get to know your users' needs before you start building your program -- Here's what you're going to build -- What you do in Visual Studio... -- What Visual Studio does for you... -- Develop the user interface -- Visual Studio, behind the scenes -- Add to the auto-generated code -- You can already run your application -- Where are my files? -- Here's what we've done so far -- We need a database to store our information -- The IDE created a database -- SQL is its own language -- Creating the table for the Contact ListThe blanks on the contact card are columns in our People table -- Finish building the table -- Insert your card data into the database -- Connect your form to your database objects with a data source -- Add database-driven controls to your form -- Good programs are intuitive to use -- Test drive -- How to turn YOUR application into EVERYONE'S application -- Give your users the application -- You're NOT done: test your installation -- You've built a complete data-driven application -- 2. : It's All Just Code: Under the Hood -- When you're doing this... -- ...the IDE does thisWhere programs come from -- The IDE helps you code -- When you change things in the IDE, you're also changing your code -- Anatomy of a program -- Your program knows where to start -- You can change your program's entry point -- Two classes can be in the same namespace -- Your programs use variables to work with data -- C# uses familiar math symbols -- Use the debugger to see your variables change -- Loops perform an action over and over -- Time to start coding -- if/else statements make decisions -- Set up conditions and see if they're true -- Code Magnets -- Csharpcross -- Code Magnets Solution -- 3. : Objects: Get Oriented!: Making Code Make SenseHow Mike thinks about his problems -- How Mike's car navigation system thinks about his problems -- Mike's Navigator class has methods to set and modify routes -- Use what you've learned to build a program that uses a class -- Mike gets an idea -- Mike can use objects to solve his problem -- You use a class to build an object -- When you create a new object from a class, it's called an instance of that class -- A better solution...brought to you by objects! -- An instance uses fields to keep track of things -- Let's create some instances! -- Thanks for the memory.
Summary This book covers C# & .NET 4.0 and Visual Studio 2010, and teaches everything from inheritance to serialization.--[book cover].
Subject Microsoft Visual studio.
Microsoft .NET Framework.
Microsoft Visual C♯ .NET.
Microsoft Visual studio.
Microsoft Visual studio
Microsoft .NET Framework
C# (Computer program language)
Visual programming (Computer science)
C# (Langage de programmation)
Programmation visuelle.
C♯ (Computer program language)
Visual programming (Computer science)
C# (Computer program language)
Visual programming (Computer science)
Added Author Greene, Jennifer, 1971-
Added Title C♯
Other Form: Print version: Stellman, Andrew. Head first C♯. 2nd ed. Beijing ; Sebastopol, CA : O'Reilly, 2010 9781449380342 (OCoLC)502419329
ISBN 9781449380359
1449380352
9781449391249 (electronic bk.)
1449391249 (electronic bk.)
(pbk.)
(pbk.)
Patron reviews: add a review
Click for more information
EBOOK
No one has rated this material

You can...
Also...
- Find similar reads
- Add a review
- Sign-up for Newsletter
- Suggest a purchase
- Can't find what you want?
More Information