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049    INap 
082 04 004.16/7 
082 04 004.16/7|222 
099    eBook O’Reilly for Public Libraries 
100 1  Mamone, Mark. 
245 10 Migrating to iPhone and iPad for .NET developers /|cMark 
       Mamone.|h[O'Reilly electronic resource] 
260    New York :|bApress,|c©2011. 
300    1 online resource (xiii, 299 pages) :|billustrations 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    text file|bPDF|2rda 
490 1  The expert's voice in .NET 
504    Includes bibliographical references and index. 
505 00 |gMachine generated contents note:|gch. 1|tGet Set Up: 
       Tools and Development on Apple's Platforms and 
       Technologies --|tRegistering As an Apple Developer --
       |tApplication Development Considerations --|tGeneric 
       Development Principles --|tThird-Party Development 
       Principles --|tApplication Approaches --|tApple Platforms 
       and Technologies --|tApple Terminology and Concepts --
       |tUnderstanding the iOS --|tApplication Development Using 
       Apple Components --|tThird-Party Options --|tMono Family -
       -|tDragonFire SDK --|tAppcelerator's Titanium Mobile --
       |tMarmalade SDK --|tFlash Professional Creative Studio 5 -
       -|tOverview of the App Store --|tSelling Apps at the App 
       Store --|tSubmitting an App to the Store --|tSummary --
       |gch. 2|tJump In: A Crash Course on Development Using the 
       iOS SDK --|tGetting Started --|tChoosing the Right Machine
       --|tChoosing the iOS SDK --|tInstalling Xcode and the iOS 
       SDK --|tObjective-C Primer --|tObjective-C Terminology --
       |tObject Model --|tSquare Brackets and Methods --|tNaming 
       Conventions --|tImporting --|tClass Definition and 
       Implementation --|tNil Objects --|tException Handling --
       |tMemory Management --|tCreating Your First iPhone 
       Application --|tCreating a Project --|tExploring Your 
       Project and File Structure --|tInitializing Your 
       Application --|tCreating Your User Interface --|tUsing 
       Automatic Reference Counting --|tWhy Use It? --|tEnabling 
       ARC --|tMigrating to ARC --|tProgramming with ARC --
       |tSummary --|gch. 3|tUnderstand Your Options: Using Third-
       Party Solutions and MonoTouch --|tUnderstanding the 
       Constraints --|tDeveloping with Mono and MonoTouch --
       |tInstalling Mono, MonoDevelop, and MonoTouch --|tCreating
       Hello, World Using MonoTouch --|tUsing Appcelerator's 
       Titanium Mobile --|tInstalling Titanium --|tCreating Hello,
       World Using Titanium --|tUsing the Marmalade SDK --
       |tInstalling Marmalade --|tCreating Hello, World Using 
       Marmalade --|tSummary --|gch. 4|tGoing Deeper: .NET, 
       Objective-C, and the iOS SDK --|tComparing iOS Device 
       Capabilities --|tiOS Application Design --|tDesign 
       Considerations --|tDesign Patterns --|tLooking Under the 
       Hood of an Application --|tApplication Life Cycle --
       |tManaging Application States --|tManaging an 
       Application's Behaviors --|tComparing the NET Framework 
       with iOS and the iOS SDK --|tUser-Interface Services --
       |tApplication Services --|tRuntime Services --|tObjective-
       C Primer, Part 2 --|tClass Declaration --|tMethod 
       Declaration --|tProperties --|tStrings --|tInterfaces and 
       Protocols --|tDelegation --|tComments --|tComparing NET 
       and Xcode Tools --|tXcode 4 Primer --|tIDE Workspace and 
       Its Editors --|tInspectors --|tNavigators --|tViews --
       |tUsing Other Xcode Tools --|tSummary --|gch. 5|tGet to 
       Work: Creating Your First Application --|tApp Planning and
       Design Process --|tApple iOS Design Resources --|tOther 
       Design Resources --|tPlanning and Designing the Lunar 
       Lander Application --|tRequirements Specification --
       |tLunar Lander Application Design --|tBuilding the Lunar 
       Lander Application --|tCreating the Application Project --
       |tBuilding the User Interface and Flow Logic --
       |tImplementing Navigation in Your Application --|tBuilding
       the Core Game Engine and Enabling User Interaction --
       |tExamining the Game View Header --|tSelf-Documenting Code
       --|tProgrammatically Initializing an XIB Resource --
       |tManually Drawing the User Interface --|tUsing Bespoke 
       Methods --|tUsing Simulators to Test Your Application --
       |tSummary --|gch. 6|tBuild Your Skills: Enhancing Your 
       Application with a Dynamic User Interface --
       |tUnderstanding Platform and Device Constraints --
       |tDisplay Size and Resolution --|tSupporting Device 
       Orientation --|tApplication Types and Associated View 
       Controllers --|tUtility-Based Applications --|tTab Bar-
       Based Applications --|tNavigation-Based Applications --
       |tImplementing a Tab Bar-Based Application --|tOverview of
       iPad-specific Controllers --|tPopover View Controllers --
       |tSplit-View Controllers --|tUser Interface Controls --
       |tControls --|tNavigation and Information Bars --|tContent
       Views --|tOther Elements --|tApple's User Interface 
       Resources --|tSummary --|gch. 7|tGet the Data: Storing and
       Retrieving Data and Configuring your Applications --|tWhat
       Are Our Options for Storing Data? --|tUsing the Sandbox to
       Provide Filesystem-Based Storage --|tManaging the Data 
       Within Your Application --|tUsing Property Lists As 
       Storage --|tUsing the Internet to Store Data --|tUsing the
       iOS-Embedded Database --|tConnecting to Other Databases --
       |tCreating the High-Score Example --|tCreating a 
       Persistent High-Score Class --|tTesting the High-Score 
       Class --|tCompleting the Class --|tComparing the 
       Serialization Example with NET --|tSummary --|gch. 8
       |tExtend Your Apps: Extending Your iOS Application with 
       Libraries --|tOverview of Libraries --|tWhat Is a Library?
       --|tWhat Types of Libraries Exist? --|tStatic Library --
       |tDynamic Library --|tComparing iOS Libraries with NET 
       Equivalents --|tCreating Your Own Static Libraries --
       |tCreating a Static Library with Xcode 4 --|tCreating an 
       Assembly in .NET --|tApple Developer Agreement --|tThird-
       Party Libraries --|tCategories of Third-Party Libraries --
       |tUseful Third-Party Libraries --|tLooking Elsewhere for 
       Libraries --|tSummary --|gch. 9|tGet Published: Testing, 
       Deploying and Distributing Your Applications --|tAvailable
       Test Features --|tUnit Testing --|tUsing the Xcode 4 
       Debugger --|tOther Debugging Options --|tUsing NSLog to 
       Capture Diagnostics --|tProfiling Your Application --
       |tUsing the Simulator's Debug Features --|tChanging the 
       Device --|tChanging the iOS Version --|tSimulating 
       Movement --|tTriggering Low Memory --|tOther Features --
       |tTesting on Real Devices --|tDeploying Your Application -
       -|tCreating a Certificate to Sign Your Application --
       |tRegistering Your Device --|tUsing the Provisioning 
       Portal to Get Started --|tBuild and Deploy Your 
       Application --|tPublishing Your Application --|tPublishing
       via the Adhoc Mechanism --|tPublishing via the App Store -
       -|tAdditional Resources --|tSummary --|gch. 10|tExtend 
       Your Skills: Advanced Features --|tUsing the Global 
       Positioning System --|tOverview of Location Services --
       |tImplementing Location-Based Services --|tWhat's in a 
       Location? --|tUsing the Camera --|tCamera Basics --
       |tWriting an Example Camera Application --|tUsing the 
       Accelerometer --|tOverview of Gesture Detection --
       |tDetecting Touch Events --|tDetecting Swipes --
       |tTargeting Multiple Devices with Your Code --|tWhat's New
       and on the Horizon? --|tiCloud --|tiOS 5 --|tSummary --
       |tAppendix: Completing the Lunar Lander Application --
       |tImplementing the Game Physics --|tGravity --|tThrust --
       |tRotation --|tEnabling User Interaction --|tCatching Game
       Events --|tHandling the Graphics --|tDisplaying a High 
       Score --|tResources. 
520    Today's .NET developers are intrigued by what the iPhone 
       and iPad apps landscape has to offer. Admit it: you're one
       of them.¡Apple's App Store has hundreds of thousands of 
       apps, and yours can be among them.¡iPhone and iPad app 
       development using the iOS¡software development kit¡is one 
       of the most appealing environments available¡for mobile 
       technology. Migrating to iPhone and iPad for .NET 
       Developers¡helps .NET programmers get started creating 
       iPhone and iPad apps using the iOS software development 
       kit. Start with a crash course on development using iOS. 
       Then, find out whether you want to use Xcode instead of 
       Visual Studio, and prepare yourself for the migration from
       C♯ to Objective-C! You'll learn how your existing .NET 
       skills can map most efficiently to the iOS development 
       environment. Next, you'll really get coding with Objective
       -C and the iOS software development kit.¡You'll build your
       skills¡and enhance your apps with¡visually appealing, 
       dynamic user interfaces and¡pushing/pulling data from a 
       database though events and more. Discover the wonders of 
       the Cocoa library, and learn new ways to do things you 
       already know like the back of your hand in the .NET 
       environment. Nearing the finish line, you'll build your 
       first complete iPhone or iPad app, and extend your iPhone 
       app features--for example, by¡using third-party 
       libraries.¡Once you have created that first iPhone or iPad
       app, we'll walk you through making it available on the App
       Store. Migrating to iPhone and iPad for .NET Developers 
       even offers tips on¡how to market your apps to¡new 
       customers. When you finish reading Migrating to iPhone and
       iPad for .NET Developers, you'll be an iOS apps developer 
       as well as a .NET developer, in today's competitive and 
       fun mobile landscape! 
542    |fCopyright © Apress|g2011 
588 0  Print version record. 
590    O'Reilly|bO'Reilly Online Learning: Academic/Public 
       Library Edition 
630 00 iOS (Electronic resource) 
630 00 Microsoft .NET Framework. 
630 07 IOS (Electronic resource)|2blmlsh 
630 07 iOS (Electronic resource)|2fast 
630 07 Microsoft .NET Framework|2fast 
650  0 iPhone (Smartphone)|xProgramming. 
650  0 iPad (Computer)|xProgramming. 
650  0 Application software|xDevelopment. 
650  6 iPhone (Téléphone intelligent)|xProgrammation. 
650  6 iPad (Ordinateur)|xProgrammation. 
650  6 Logiciels d'application|xDéveloppement. 
650  7 Application software|xDevelopment|2fast 
776 08 |iPrint version:|aMamone, Mark.|tMigrating to iPhone and 
       iPad for .NET developers.|dNew York, NY : Apress, 2011
       |z9781430238584|w(OCoLC)748329608 
830  0 Expert's voice in .NET. 
856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https://
       learning.oreilly.com/library/view/~/9781430238584/?ar
       |zAvailable on O'Reilly for Public Libraries 
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