LEADER 00000cam a2200997 a 4500 001 785643295 003 OCoLC 005 20240129213017.0 006 m o d 007 cr unu|||||||| 008 120412s2011 nyua ob 001 0 eng d 010 2012392576 019 777151859|a785777113|a857251288|a1005744696|a1048102829 |a1058145963|a1062894163|a1103257576|a1110816711 |a1112583511|a1113263213|a1113732541|a1129348584 |a1137045126|a1148116431|a1152971871|a1162620828 |a1192341132|a1240515286 020 9781430238591|q(electronic bk.) 020 1430238593|q(electronic bk.) 024 7 10.1007/978-1-4302-3859-1|2doi 024 8 9781430238584 024 7 10.1007/978-1-4302-3 029 1 AU@|b000053278319 029 1 AU@|b000065313490 029 1 DEBBG|bBV040901507 029 1 DEBSZ|b378288113 029 1 DEBSZ|b381375471 029 1 DEBSZ|b397270747 029 1 NZ1|b14263624 029 1 AU@|b000072993913 035 (OCoLC)785643295|z(OCoLC)777151859|z(OCoLC)785777113 |z(OCoLC)857251288|z(OCoLC)1005744696|z(OCoLC)1048102829 |z(OCoLC)1058145963|z(OCoLC)1062894163|z(OCoLC)1103257576 |z(OCoLC)1110816711|z(OCoLC)1112583511|z(OCoLC)1113263213 |z(OCoLC)1113732541|z(OCoLC)1129348584|z(OCoLC)1137045126 |z(OCoLC)1148116431|z(OCoLC)1152971871|z(OCoLC)1162620828 |z(OCoLC)1192341132|z(OCoLC)1240515286 037 CL0500000132|bSafari Books Online 040 UMI|beng|epn|cUMI|dSNK|dB24X7|dCOO|dEBLCP|dE7B|dCDX|dYDXCP |dOCLCQ|dDEBSZ|dOCLCQ|dOCLCA|dNOC|dOCLCQ|dOCLCO|dTXI |dOCLCQ|dOCLCO|dCAUOI|dZ5A|dLIV|dMERUC|dVT2|dIOG|dN$T |dOCLCA|dOCLCQ|dOCLCO|dOCLCF|dCEF|dINT|dU3W|dAU@|dWYU |dOCLCQ|dOCLCO|dUWO|dDEHBZ|dOCLCQ|dOCLCO|dUAB|dLEAUB |dUKAHL|dOL$|dOCLCQ|dOCLCO|dDCT|dERF|dOCLCQ|dOCLCO|dUHL |dUKBTH|dLQU|dBRF|dOCLCO|dOCLCQ|dOCLCO|dOCLCQ|dOCLCL 049 INap 082 04 004.16/7 082 04 004.16/7|222 099 eBook O’Reilly for Public Libraries 100 1 Mamone, Mark. 245 10 Migrating to iPhone and iPad for .NET developers /|cMark Mamone.|h[O'Reilly electronic resource] 260 New York :|bApress,|c©2011. 300 1 online resource (xiii, 299 pages) :|billustrations 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 text file|bPDF|2rda 490 1 The expert's voice in .NET 504 Includes bibliographical references and index. 505 00 |gMachine generated contents note:|gch. 1|tGet Set Up: Tools and Development on Apple's Platforms and Technologies --|tRegistering As an Apple Developer -- |tApplication Development Considerations --|tGeneric Development Principles --|tThird-Party Development Principles --|tApplication Approaches --|tApple Platforms and Technologies --|tApple Terminology and Concepts -- |tUnderstanding the iOS --|tApplication Development Using Apple Components --|tThird-Party Options --|tMono Family - -|tDragonFire SDK --|tAppcelerator's Titanium Mobile -- |tMarmalade SDK --|tFlash Professional Creative Studio 5 - -|tOverview of the App Store --|tSelling Apps at the App Store --|tSubmitting an App to the Store --|tSummary -- |gch. 2|tJump In: A Crash Course on Development Using the iOS SDK --|tGetting Started --|tChoosing the Right Machine --|tChoosing the iOS SDK --|tInstalling Xcode and the iOS SDK --|tObjective-C Primer --|tObjective-C Terminology -- |tObject Model --|tSquare Brackets and Methods --|tNaming Conventions --|tImporting --|tClass Definition and Implementation --|tNil Objects --|tException Handling -- |tMemory Management --|tCreating Your First iPhone Application --|tCreating a Project --|tExploring Your Project and File Structure --|tInitializing Your Application --|tCreating Your User Interface --|tUsing Automatic Reference Counting --|tWhy Use It? --|tEnabling ARC --|tMigrating to ARC --|tProgramming with ARC -- |tSummary --|gch. 3|tUnderstand Your Options: Using Third- Party Solutions and MonoTouch --|tUnderstanding the Constraints --|tDeveloping with Mono and MonoTouch -- |tInstalling Mono, MonoDevelop, and MonoTouch --|tCreating Hello, World Using MonoTouch --|tUsing Appcelerator's Titanium Mobile --|tInstalling Titanium --|tCreating Hello, World Using Titanium --|tUsing the Marmalade SDK -- |tInstalling Marmalade --|tCreating Hello, World Using Marmalade --|tSummary --|gch. 4|tGoing Deeper: .NET, Objective-C, and the iOS SDK --|tComparing iOS Device Capabilities --|tiOS Application Design --|tDesign Considerations --|tDesign Patterns --|tLooking Under the Hood of an Application --|tApplication Life Cycle -- |tManaging Application States --|tManaging an Application's Behaviors --|tComparing the NET Framework with iOS and the iOS SDK --|tUser-Interface Services -- |tApplication Services --|tRuntime Services --|tObjective- C Primer, Part 2 --|tClass Declaration --|tMethod Declaration --|tProperties --|tStrings --|tInterfaces and Protocols --|tDelegation --|tComments --|tComparing NET and Xcode Tools --|tXcode 4 Primer --|tIDE Workspace and Its Editors --|tInspectors --|tNavigators --|tViews -- |tUsing Other Xcode Tools --|tSummary --|gch. 5|tGet to Work: Creating Your First Application --|tApp Planning and Design Process --|tApple iOS Design Resources --|tOther Design Resources --|tPlanning and Designing the Lunar Lander Application --|tRequirements Specification -- |tLunar Lander Application Design --|tBuilding the Lunar Lander Application --|tCreating the Application Project -- |tBuilding the User Interface and Flow Logic -- |tImplementing Navigation in Your Application --|tBuilding the Core Game Engine and Enabling User Interaction -- |tExamining the Game View Header --|tSelf-Documenting Code --|tProgrammatically Initializing an XIB Resource -- |tManually Drawing the User Interface --|tUsing Bespoke Methods --|tUsing Simulators to Test Your Application -- |tSummary --|gch. 6|tBuild Your Skills: Enhancing Your Application with a Dynamic User Interface -- |tUnderstanding Platform and Device Constraints -- |tDisplay Size and Resolution --|tSupporting Device Orientation --|tApplication Types and Associated View Controllers --|tUtility-Based Applications --|tTab Bar- Based Applications --|tNavigation-Based Applications -- |tImplementing a Tab Bar-Based Application --|tOverview of iPad-specific Controllers --|tPopover View Controllers -- |tSplit-View Controllers --|tUser Interface Controls -- |tControls --|tNavigation and Information Bars --|tContent Views --|tOther Elements --|tApple's User Interface Resources --|tSummary --|gch. 7|tGet the Data: Storing and Retrieving Data and Configuring your Applications --|tWhat Are Our Options for Storing Data? --|tUsing the Sandbox to Provide Filesystem-Based Storage --|tManaging the Data Within Your Application --|tUsing Property Lists As Storage --|tUsing the Internet to Store Data --|tUsing the iOS-Embedded Database --|tConnecting to Other Databases -- |tCreating the High-Score Example --|tCreating a Persistent High-Score Class --|tTesting the High-Score Class --|tCompleting the Class --|tComparing the Serialization Example with NET --|tSummary --|gch. 8 |tExtend Your Apps: Extending Your iOS Application with Libraries --|tOverview of Libraries --|tWhat Is a Library? --|tWhat Types of Libraries Exist? --|tStatic Library -- |tDynamic Library --|tComparing iOS Libraries with NET Equivalents --|tCreating Your Own Static Libraries -- |tCreating a Static Library with Xcode 4 --|tCreating an Assembly in .NET --|tApple Developer Agreement --|tThird- Party Libraries --|tCategories of Third-Party Libraries -- |tUseful Third-Party Libraries --|tLooking Elsewhere for Libraries --|tSummary --|gch. 9|tGet Published: Testing, Deploying and Distributing Your Applications --|tAvailable Test Features --|tUnit Testing --|tUsing the Xcode 4 Debugger --|tOther Debugging Options --|tUsing NSLog to Capture Diagnostics --|tProfiling Your Application -- |tUsing the Simulator's Debug Features --|tChanging the Device --|tChanging the iOS Version --|tSimulating Movement --|tTriggering Low Memory --|tOther Features -- |tTesting on Real Devices --|tDeploying Your Application - -|tCreating a Certificate to Sign Your Application -- |tRegistering Your Device --|tUsing the Provisioning Portal to Get Started --|tBuild and Deploy Your Application --|tPublishing Your Application --|tPublishing via the Adhoc Mechanism --|tPublishing via the App Store - -|tAdditional Resources --|tSummary --|gch. 10|tExtend Your Skills: Advanced Features --|tUsing the Global Positioning System --|tOverview of Location Services -- |tImplementing Location-Based Services --|tWhat's in a Location? --|tUsing the Camera --|tCamera Basics -- |tWriting an Example Camera Application --|tUsing the Accelerometer --|tOverview of Gesture Detection -- |tDetecting Touch Events --|tDetecting Swipes -- |tTargeting Multiple Devices with Your Code --|tWhat's New and on the Horizon? --|tiCloud --|tiOS 5 --|tSummary -- |tAppendix: Completing the Lunar Lander Application -- |tImplementing the Game Physics --|tGravity --|tThrust -- |tRotation --|tEnabling User Interaction --|tCatching Game Events --|tHandling the Graphics --|tDisplaying a High Score --|tResources. 520 Today's .NET developers are intrigued by what the iPhone and iPad apps landscape has to offer. Admit it: you're one of them.¡Apple's App Store has hundreds of thousands of apps, and yours can be among them.¡iPhone and iPad app development using the iOS¡software development kit¡is one of the most appealing environments available¡for mobile technology. Migrating to iPhone and iPad for .NET Developers¡helps .NET programmers get started creating iPhone and iPad apps using the iOS software development kit. Start with a crash course on development using iOS. Then, find out whether you want to use Xcode instead of Visual Studio, and prepare yourself for the migration from C♯ to Objective-C! You'll learn how your existing .NET skills can map most efficiently to the iOS development environment. Next, you'll really get coding with Objective -C and the iOS software development kit.¡You'll build your skills¡and enhance your apps with¡visually appealing, dynamic user interfaces and¡pushing/pulling data from a database though events and more. Discover the wonders of the Cocoa library, and learn new ways to do things you already know like the back of your hand in the .NET environment. Nearing the finish line, you'll build your first complete iPhone or iPad app, and extend your iPhone app features--for example, by¡using third-party libraries.¡Once you have created that first iPhone or iPad app, we'll walk you through making it available on the App Store. Migrating to iPhone and iPad for .NET Developers even offers tips on¡how to market your apps to¡new customers. When you finish reading Migrating to iPhone and iPad for .NET Developers, you'll be an iOS apps developer as well as a .NET developer, in today's competitive and fun mobile landscape! 542 |fCopyright © Apress|g2011 588 0 Print version record. 590 O'Reilly|bO'Reilly Online Learning: Academic/Public Library Edition 630 00 iOS (Electronic resource) 630 00 Microsoft .NET Framework. 630 07 IOS (Electronic resource)|2blmlsh 630 07 iOS (Electronic resource)|2fast 630 07 Microsoft .NET Framework|2fast 650 0 iPhone (Smartphone)|xProgramming. 650 0 iPad (Computer)|xProgramming. 650 0 Application software|xDevelopment. 650 6 iPhone (Téléphone intelligent)|xProgrammation. 650 6 iPad (Ordinateur)|xProgrammation. 650 6 Logiciels d'application|xDéveloppement. 650 7 Application software|xDevelopment|2fast 776 08 |iPrint version:|aMamone, Mark.|tMigrating to iPhone and iPad for .NET developers.|dNew York, NY : Apress, 2011 |z9781430238584|w(OCoLC)748329608 830 0 Expert's voice in .NET. 856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https:// learning.oreilly.com/library/view/~/9781430238584/?ar |zAvailable on O'Reilly for Public Libraries 938 Askews and Holts Library Services|bASKH|nAH28323599 938 Books 24x7|bB247|nbks00044626 938 Coutts Information Services|bCOUT|n22170614 938 EBL - Ebook Library|bEBLB|nEBL883799 938 ebrary|bEBRY|nebr10528526 938 EBSCOhost|bEBSC|n1173491 938 YBP Library Services|bYANK|n7425224 994 92|bJFN