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Author Cox, Daniel.

Title Dynamic story scripting with the ink scripting language / Daniel Cox. [O'Reilly electronic resource]

Edition First edition.
Publication Info. [Birmingham, UK] : Packt Publishing, 2021.
QR Code
Description 1 online resource (272 pages) : illustrations
text file
34.99
Bibliography Includes question section at chapter ends.
Contents Section 1. ink language basics ; Text, flow, choices and weaves -- Knots, diverts, and looping patterns -- Sequences, cycles, and shuffling text -- Variables, lists, and functions -- Tunnels and threads -- Section 2. ink unity API ; Adding and working with the ink unity integration plugin -- Unity API : making choices and story progression -- Story API : accessing ink variables and functions -- Story API : observing and reacting to story events -- Section 3. Narrative scripting with ink ; Dialogue systems with ink -- Quest tracking and branching narratives -- Procedural storytelling with ink -- Assessments.
Summary ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures.
Subject Video games -- Authorship.
Video games -- Programming.
Jeux vidéo -- Art d'écrire.
Jeux vidéo -- Programmation.
Video games -- Authorship
Video games -- Programming
Genre Handbook
handbooks.
Instructional and educational works
Handbooks and manuals
Handbooks and manuals.
Instructional and educational works.
Guides et manuels.
Matériel d'éducation et de formation.
Added Author O'Reilly for Higher Education (Firm), distributor.
Safari Books Online (Firm)
ISBN 9781801819329 (paperback)
1801819327 (paperback)
Standard No. 9781801819329
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