Description |
236 pages ; 22 cm |
Contents |
The pitch -- What was Robert Kraft thinking? -- The perfect esport league -- The making of a pro gamer -- How Billy Beane would build an Overwatch team -- David, Goliath, and Sinatraa [sic] -- Beautiful downtown Burbank -- A new player has entered the game -- A game that hurts them -- Try turning it on and off again -- Playoffs -- Championships -- Offseason -- Epilogue: season two. |
Summary |
"Welcome to the high-stakes world of esports where shit-talking teenage gamers, billionaire sports franchise owners, and celebrity entrepreneurs are all competing to understand and conquer the fast-emerging future of entertainment. The burgeoning frontier of professional gaming has moved beyond the niche corners of the internet to become a global phenomenon, upending youth viewership for the major sports leagues and opening a generational rift over the nature of "athletics." Soon, professional video game competitions may well be as ingrained in our culture as Monday Night Football."--Amazon.com. |
Subject |
eSports (Contests)
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Video gamers.
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Video games.
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Video games industry.
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ISBN |
0316421383 (paperback) |
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9780316421386 (paperback) |
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