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Author Miles, Rob, 1957-

Title Microsoft XNA Game Studio 4.0 : learn programming now! / Rob Miles. [O'Reilly electronic resource]

Imprint Redmond, Wash. : Microsoft Press, ©2011.
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Description 1 online resource (xxi, 438 pages) : illustrations
Summary Provides information on creating games for the Xbox 360, Windows Phone 7, and a PC, covering such topics as writing code, adding 3D effects, processing input from gamepads and keyboards, and manipulating colors and graphics.
Contents Introduction -- Who This Book Is For -- System Requirements -- Code Samples -- Errata and Book Support -- We Want to Hear from You -- Stay in Touch -- Part I. :Getting Started -- 1. :Computers, C#, XNA, and You -- Introduction -- Learning to Program -- Becoming a Great Programmer -- How the Book Works -- C# and XNA -- Getting Started -- Installing the Development Environment and the XNA Framework -- Setting Up a PC to Run XNA Games -- Setting Up an Xbox 360 to Run XNA Games -- Setting up a Windows Phone to run XNA games -- Writing Your First Program -- Creating Your First Project.
Running Your First ProgramStopping a Program -- Storing Games on the Xbox 360 or Windows Phone -- Running the Same XNA Game on Different Devices -- Conclusion -- Chapter Review Questions -- 2. :Programs, Data, and Pretty Colors -- Introduction -- Making a Game Program -- Statements in the Draw Method -- Working with Colors -- Storing Color Values -- Setting a Color Value -- Controlling Color -- Games and Classes -- Classes as Offices -- Game World Data -- Storing Data in Computer Memory -- Drawing by Using Our Color Intensity Variables -- Updating Our Colors -- Memory Overflow and Data Values -- Making a Proper Mood Light.
Making Decisions in Your ProgramThe Completed Mood Light -- Finding Program Bugs -- Conclusion -- Chapter Review Questions -- 3. : Getting Player Input -- Introduction -- Reading a Gamepad -- Gamepads and Classes -- Finding a Gamepad -- Testing the Gamepad Status -- Using the Keyboard -- Stopping the Game with the Escape Key -- Using a Gamepad and a Keyboard at the Same Time -- Adding Vibration -- Controlling the Vibration of a Gamepad -- Testing Intensity Values -- Program Bugs -- Conclusion -- Chapter Review Questions -- Part II. :Images, Sound, and Text -- 4. :Displaying Images -- Introduction -- Resources and Content.
Getting Some PicturesContent Management Using XNA -- Working with Content Using XNA Game Studio -- XNA Game Studio Solutions and Projects -- Adding Content to a Project -- Using Resources in a Game -- Loading XNA Textures -- Positioning Your Game Sprite on the Screen -- Sprite Drawing with SpriteBatch -- Filling the Screen -- Conclusion -- Chapter Review Questions -- 5. :Writing Text -- Introduction -- Text and Computers -- Text as a Resource -- Creating the XNA Clock Project -- Adding a Font Resource -- Loading a Font -- Drawing with a Font -- Changing the Font Properties -- Getting the Date and Time.
Making a Prettier Clock with 3-D TextDrawing Multiple Text Strings -- Repeating Statements with a for Loop -- Other Loop Constructions -- Fun with for Loops -- Creating Fake 3-D -- Creating Shadows Using Transparent Colors -- Drawing Images with Transparency -- Conclusion -- Chapter Review Questions -- 6. :Creating a Multi-Player Game -- Introduction -- Creating the Button-Bash Game -- Level and Edge Detectors -- Constructing the Complete Game -- Adding Test Code -- Conclusion -- Chapter Review Questions -- 7. :Playing Sounds -- Adding Sound -- Creating the Drum Pad Project -- Capturing Sounds with Audacity.
Storing Sounds in Your Project.
Subject Microsoft XNA (Computer file)
Windows phone (Computer file)
Microsoft XNA (Computer file)
Windows phone (Computer file)
Microsoft XNA (Computer file)
Windows phone (Computer file)
Microsoft XNA (Computer software)
Video games -- Programming.
Video games -- Design.
Xbox video games.
Xbox 360 (Video game console)
Jeux vidéo -- Programmation.
Jeux vidéo -- Conception.
Jeux vidéo Xbox.
Xbox 360 (Console de jeux vidéo)
Computer games -- Design
Video games -- Programming
Xbox 360 (Video game console)
Xbox video games
In: Online access: O'Reilly Media, Inc. O'Reilly Online Learning Platform: Academic edition (EZproxy Access)
Other Form: Print version: Miles, Rob S. Microsoft Xna Game Studio 4.0. Redmond, Wash. : Microsoft Press, ©2011 9780735651579 (OCoLC)666242928
ISBN 9780735659841
0735659842
9780735660472 (electronic bk.)
0735660476 (electronic bk.)
(pbk. ; alk. paper)
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