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Author Anderson, Jermaine G.

Title Beginning Flash, Flex, and AIR development for mobile devices / Jermaine G Anderson. [O'Reilly electronic resource]

Imprint Indianapolis, IN : John Wiley & Sons, ©2012.
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Description 1 online resource (xxvi, 373 pages) : color illustrations.
Series Wrox beginning guides
Wrox beginning guides.
Contents Machine generated contents note: ch. 1 Introduction to Flash, Flex, and Air -- Adobe Flash -- Flash on Mobile Devices -- ActionScript 3.0 -- ECMAScript -- Key Concepts -- Flex Framework -- Flex 4.5.1 -- MXML -- Spark Library Components -- Data Binding -- Flex Mobile Application Structure -- Considerations for Mobile Development -- Adobe AIR -- Summary -- ch. 2 Getting Started -- Using Flash Builder 4.5.1 -- Working with Workspaces -- Using the Flash Perspective -- Using the Flash Debug Perspective -- Using the Source and Design Views -- Creating a Mobile Project Using Flash Builder -- Creating a Hello World App Example -- Defining Run Configurations -- Running Mobile Applications on the Desktop -- Running Mobile Applications on the Device -- Summary -- ch. 3 Building Air Applications for Android, Blackberry, and IOS Devices -- AIR Application Descriptor Files -- Setting Properties in the AIR Application Descriptor File -- Manually Editing the Application Descriptor File for the Hello World App -- BlackBerry Tablet OS Configuration -- Packaging for Google Android -- Packaging for Apple IOS -- Packaging for BlackBerry Tablet OS -- Updating AIR Applications -- Retrieving Details from the Application Descriptor File -- Using the Version Number -- Summary -- ch. 4 Touch, Multitouch, and Gestures -- Multitouch Interactions -- Determining Touch Input Support -- Creating a Multitouch and Gestures App Example -- Touch Event Handling -- Registering Touch Events on Interactive Objects -- Determining the Supported Touch Points -- Gesture Interactions -- Determining Which Gestures Are Supported on a Device -- Gesture Events and Event Handling -- Registering Gesture Events on Interactive Objects -- Handling Gesture Events -- Utilizing the Multitouch Panel in Device Central -- Summary -- ch. 5 Developing for Multiple Screen Sizes -- Considerations for Multiple Screen Sizes -- Pixel Density -- Utilizing Device DPI -- Adapting Content to Stage Size -- Using the StageScaleMode and StageAlign Classes -- Handling Stage Resize Events -- Creating the Sprite Layout App Example -- Handling Device Orientation -- Using the StageOrientation Class -- Using the StageOrientationEvent Class -- Using Layouts in Flex -- Aligning Items in Group Containers -- Summary -- ch. 6 Debugging Applications -- Setting Breakpoints -- Global Error Handling -- Handling Uncaught Errors -- Try ... Catch Statements -- Stepping through Code -- Summary -- ch. 7 Working with the Filesystem -- Reading from the Filesystem -- File and FileStream Classes -- Creating a Files Explorer App Example -- Modifying Files and Filesystems -- Creating New Files and Directories -- Utilizing Browse Dialogs -- Opening a Single File -- Opening Multiple Files -- Saving a Single File to a Location -- Summary -- ch. 8 Working with Data -- Detecting Changes in Network Availability -- Retrieving Data with URLRequest -- Monitoring the URLRequest Object -- Creating the Maintaining Data App Example -- Using SQLite for Storing Data -- Creating a SQLite Database -- Summary -- ch. 9 Working with Audio and Video -- Introducing the Open Source Media Framework -- Creating a URLResource Object -- Creating a MediaElement Object -- Media Traits -- Using the MediaTraitType Class to Identify Traits -- Using the MediaPlayer to Play Media Elements -- Using the MediaPlayerSprite Class to Play Media Resources -- Handling Trait Events -- Using an AudioEvent Object -- Using the Flex OSMF Wrapper -- Using the VideoPlayer Component -- Creating a MediaPlayer Example -- Summary -- ch. 10 Utilizing Device Features -- Using the Device's Camera -- Using the CameraUI Class -- Creating a Camera App Example -- Capturing Sound Using the Device's Microphone -- Using the Microphone Class -- Using the SampleDataEvent Class -- Creating a Microphone App Example -- Utilizing the Device's Web Controller -- Using the StageWebView Class -- Creating a Browser App Example -- Utilizing the Device's Geolocation Sensor -- Using the Geolocation Class -- Using the GeolocationEvent Class -- Creating a Geolocation App Example -- Summary.
Summary Provides information on creating Flash-driven mobile applications, covering such topics as multitouch interactions, debugging, Filesystem, working with audio and video, and utilizing device features.
Subject Flash (Computer file)
Flex (Computer file)
Flash (Computer file)
Flex (Computer file)
Flash (Computer file)
Flex (Computer file)
Mobile communication systems.
ActionScript (Computer program language)
Application software -- Development.
Radiocommunications mobiles.
ActionScript (Langage de programmation)
Logiciels d'application -- Développement.
ActionScript (Computer program language)
Application software -- Development
Mobile communication systems
Added Title Flash, Flex, and AIR development for mobile devices
Other Form: Print version: 9780470948156 (OCoLC)759103959
ISBN 9780470948156 (pbk.)
0470948159 (pbk.)
9781118193341 (ebk)
1118193342 (ebk)
9781118193358 (ebk)
1118193350 (ebk)
9781118193365 (ebk)
1118193369 (ebk)
Standard No. 9786613306678
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