LEADER 00000nam a22005055a 4500 003 MWT 005 20191019063127.0 006 m o d 007 cr cn||||||||| 008 170115s2011 xxua es 000 1 eng d 020 9781606907719 (electronic bk.) 020 1606907719 (electronic bk.) 029 https://d2snwnmzyr8jue.cloudfront.net/ dyn_9781606907719_180.jpeg 028 42 MWT11763264 037 11763264|bMidwest Tape, LLC|nhttp://www.midwesttapes.com 040 Midwest|erda 082 04 741.5973|222 099 eComic hoopla 099 eComic hoopla 100 1 Abraham, Daniel. 245 10 George R.R. Martin's Wild Cards.|nIssue 1-6,|pThe hard call|h[Hoopla electronic resource]. 264 1 [United States] :|bDynamite Entertainment,|c2011. 264 2 |bMade available through hoopla 300 1 online resource 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 text file|2rda 490 1 Wild Cards ;|v1 506 Digital content provided by hoopla. 520 In 1946, an alien virus is accidentally unleashed that changes the world forever. Most of those infected die horribly, said to have drawn the Black Queen as their fated card. Ninety percent of those who survive mutate into Jokers - deformed, broken, hated, and feared. But a handful are lucky enough to become Aces, gaining superpowers that allow them to achieve almost anything the mind can conceive - both in dreams and in nightmares. Sixty years later, an Ace named Croyd Crenson, better known as the Sleeper, is framed for the murder of a young nurse in New York City's Jokertown. As Crenson investigates the killing to clear his name, he has to fight to stay awake, or else his unusual ability will change him into something else entirely. Meanwhile, a group of teenagers in Whiteoak, Colorado, accidentally activate the dormant wild-card virus, wiping out nearly the entire town. As the teens are sent to the Jokertown clinic, they discover that not all Jokers are bad and not all Aces are good. Set in the world of the novels edited by George R. R. Martin and featuring a brand-new set of characters, as well as appearances from many old favorites, Wild Cards: The Hard Call is an original story written specifically for comics that will enchant new readers and old fans alike. 521 8 Rated M 538 Mode of access: World Wide Web. 650 0 Superhero comic books, strips, etc. 650 0 Comic books, strips, etc|zUnited States. 650 0 Graphic novels. 655 0 Electronic books. 655 7 Graphic novels.|2lcgft 655 7 Comic books, strips, etc.|2gsafd 700 1 Battle, Eric. 700 1 Martin, George R. R. 710 2 hoopla digital. 830 0 Wild cards ;|v1. 856 40 |uhttps://www.hoopladigital.com/title/ 11763264?utm_source=MARC|zInstantly available on hoopla. 856 42 |zCover image|uhttps://d2snwnmzyr8jue.cloudfront.net/ dyn_9781606907719_180.jpeg