LEADER 00000pam 2200397 i 4500 003 DLC 005 20200923122126.0 008 200322s2021 mnua j b 001 0 eng 010 2019046376 020 9781541590526|q(library binding) 040 LBSOR/DLC|beng|erda|cDLC|dIMmBT|dUtOrBLW 042 pcc 082 00 794.8|223 092 |fJ|a794.8|bWAX 100 1 Waxman, Laura Hamilton,|eauthor. 245 14 The business of gaming /|cLaura Hamilton Waxman. 264 1 Minneapolis :|bLerner Publications,|c[2021] 300 24 pages :|bcolor illustrations ;|c24 cm. 336 text|btxt|2rdacontent 337 unmediated|bn|2rdamedia 338 volume|bnc|2rdacarrier 490 1 The best of gaming (UpDog Books) 500 Ages: 8-13|bLerner Publications 500 Grades: K-1|bLerner Publications 504 Includes bibliographical references (page 23) and index. 505 00 |tThe gaming industry --|tMaking games --|tBio break! -- |tAll about Esports. 520 "Thanks to passionate fans, blockbuster games, and celebrity players, the gaming industry takes in billions of dollars each year. Learn how pro gamers make money, which games are the all-time top sellers, and much more"-- |cProvided by publisher. 521 Ages: 8-13|bLerner Publications 521 Grades: K-1|bLerner Publications 650 0 Video games|vJuvenile literature. 650 0 Video gamers|vJuvenile literature. 650 0 eSports (Contests)|vJuvenile literature. 650 0 Video games|xDesign|vJuvenile literature. 830 0 Best of gaming (UpDog Books)
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