Library Hours
Monday to Friday: 9 a.m. to 9 p.m.
Saturday: 9 a.m. to 5 p.m.
Sunday: 1 p.m. to 9 p.m.
Naper Blvd. 1 p.m. to 5 p.m.
     
Limit search to available items
Results Page:  Previous Next
Author Marks, Aaron.

Title The complete guide to game audio : for composers, musicians, sound designers, and game developers / Aaron Marks. [O'Reilly electronic resource]

Edition 2nd ed.
Imprint Burlington, MA ; Oxford : Focal Press/Elsevier, ©2009.
QR Code
Description 1 online resource (xxv, 426 pages) : illustrations, music
text file
Series 805R/Gama Network Series
805R/Gama Network Series.
Summary Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. This new edition includes: * Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. * The companion DVD features audio and cinematic examples and sample business contracts. --Aaron Marks is a highly influential industry leader who remains active in all aspects of game audio. Marks won Best Game Audio Article, Publication or Broadcast - Game Audio Network Guild Awards - 2002; and he is also an award-winning composer and sound designer (2004 Game Tunnel - Best Sound in an Independent Game of the Year Award - I of the Enemy). His knowledge is sought after and can help any game audio specialist grow in his/her field. --Exhaustive, Indispensable resource for Game Audio - so that game audio professionals can do things like learn how to set up a studio, make a demo reel, find the work, bid on contracts, negotiate deals with clients and win the contracts. --Technical considerations explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. --DVD includes audio samples, demos, interviews, and Dolby's latest Sound Development Kit so that game composers and sound designers can benefit quickly and easily by porting to their own work.
Contents An Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over -- Not hardly!.- -- Appendix A -- The Grammy's and other awards.
Note Includes index.
Contents An introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Blending the total soundscape -- Game platforms and their audio development issues -- For the developer.
Summary Discusses creation of music and sound effects for games, and covers technical specifications for composing music and creating sound effects on various gaming platforms and systems. Technical considerations are emphasized for the benefit of the game audio professional. Second edition includes information about the newest-generation gaming consoles, including Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. Companion DVD-ROM features audio and cinematic examples, along with sample business contracts.
Language English.
Subject Sound -- Recording and reproducing -- Digital techniques.
Video games -- Programming.
Son -- Enregistrement et reproduction -- Techniques numériques.
Jeux vidéo -- Programmation.
Video games -- Programming
Sound -- Recording and reproducing -- Digital techniques
Computerspiel
Musik
Programmierung
Jeux vidéo.
Musique par ordinateur.
Other Form: Print version: Marks, Aaron. Complete guide to game audio. 2nd ed. Burlington, MA ; Oxford : Focal Press/Elsevier, ©2009 9780240810744 0240810740 (DLC) 2008028495 (OCoLC)232786742
ISBN 9780240810744
0240810740
9780080928074 (electronic bk.)
0080928072 (electronic bk.)
9781136059254
1136059253
1282120999
9781282120990
9786612120992
6612120991
Patron reviews: add a review
Click for more information
EBOOK
No one has rated this material

You can...
Also...
- Find similar reads
- Add a review
- Sign-up for Newsletter
- Suggest a purchase
- Can't find what you want?
More Information