Description |
1 online resource |
Summary |
"Getting Started in ZBrush is a gentle introduction to ZBrush, today's premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush's integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrushPerfect your technique with step-by-step tutorials that allow you to create high res models from start to finish. Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources"-- Provided by publisher |
Contents |
Ch. 1. Introduction -- ch. 2. Interface -- ch. 3. The basics -- ch. 4. Modeling a head -- ch. 5. Brushes, materials, and painting -- ch. 6. The dragon's head -- ch. 7. Creating the wings using Shadowbox and ZSketch -- ch. 8. Making the dragon's body -- ch. 9. UVs and masking -- ch. 10. Painting the dragon -- ch. 11. Creating the collar using insert mesh -- ch. 12. Recoloring the model -- ch. 13. Making a fire hydrant -- ch. 14. The base-stand -- ch. 15. Grass -- ch. 16. Combining it all -- ch. 17. Posing the dragon -- ch. 18. Painting the fire hydrant -- ch. 19. Polishing the model -- ch. 20. Lighting -- ch. 21. Rendering -- ch. 22. Compositing. |
Bibliography |
Includes bibliographical references and index. |
Subject |
ZBrush.
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ZBrush |
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Computer graphics -- Computer programs.
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Computer art -- Computer programs.
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Infographie -- Logiciels. |
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Computer art -- Computer programs |
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Computer graphics -- Computer programs |
Other Form: |
Print version: 9781306662215 |
ISBN |
1306662214 (ebk) |
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9781306662215 (ebk) |
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9781134507245 |
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1134507240 |
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0415705142 |
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9780415705141 |
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9781315889962 |
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131588996X |
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9781134507177 (e-book ; PDF) (e-book ; PDF) |
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1134507178 |
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9781134507313 (e-book ; Mobi) |
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1134507313 |
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1138428337 |
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9781138428331 |
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(hardback) |
Standard No. |
10.4324/9781315889962 doi |
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