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Subjects (1-50 of 69)
Virtual reality.
1
2012
3D Movie Making
Mendiburu, Bernard, author.
Routledge, 2012.
available online
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2
2017
3D user interfaces : theory and practice
LaViola, Joseph J., author.
Boston : Addison-Wesley, [2017]
available online
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983204746
3
2017
The Art of prey
[United States] : Dark Horse Comics, 2017.
available online
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4
2017
Augmented human : how technology is shaping the new reality
Papagiannis, Helen, author.
Sebastopol, CA : O'Reilly Media, [2017]
available online
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5
2023
Build Your Own Metaverse with Unity A Practical Guide to Developing Your Own Cross-Platform Metavers
Nadales, David Cantón, author.
Birmingham : Packt Publishing, Limited, 2023.
available online
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6
2005
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web
Gauthier, Jean-Marc, 1960-
Burlington, MA : Elsevier/Focal Press, ©2005.
available online
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61365882
7
1995
Business plans handbook. a compilation of actual business plans developed by small businesses throug
Detroit, Mich. : Gale Research, 1995.
available online
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8
2016
Cardboard VR projects for Android : develop mobile virtual reality apps using the native Google Card
Linowes, Jonathan, author.
Birmingham, UK : Packt Publishing, 2016.
available online
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951124613
9
2016
Designing for mixed reality : blending data, AR, and the physical world
O'Connell, Kharis, author.
Sebastopol, CA : O'Reilly Media, [2016]
available online
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10
2004
Designing virtual worlds
Bartle, Richard A.
Indianapolis, Ind. : New Riders, ©2004.
available online
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53910323
11
2016
Develop Microsoft HoloLens apps now
Taylor, Allen G., author.
[Place of publication not identified] : Apress, [2016]
available online
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962065400
12
2009
Developing virtual reality applications : foundations of effective design
Craig, Alan B.
Burlington, MA. ; Oxford : Morgan Kaufmann, ©2009.
available online
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460116425
13
2023
Emerging metaverse XR and video multimedia technologies : modern streaming and multimedia systems an
Chung, Jong-Moon, author.
[California] : Apress, [2023]
available online
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14
2018
Experience on demand : what virtual reality is, how it works, and what it can do
Bailenson, Jeremy, author.
New York, NY : W.W. Norton & Company, [2018]
Location
Call No.
Status
95th Street Adult Nonfiction
006.8 BAI 2018
AVAILABLE
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988289292
15
2018
Experience on demand : what virtual reality is, how it works, and what it can do
Bailenson, Jeremy, author.
[United States] : Blackstone Publishing, 2018.
available online
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16
2017
Getting started with React VR : build immersive virtual reality apps for the web with React
Gwinner, John, author.
Birmingham, UK : Packt Publishing, 2017.
available online
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17
2012
Graphics Gems III (IBM Version)
Kirk, David, author.
Morgan Kaufmann, 2012.
available online
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18
2019
The history of the future : Oculus, Facebook, and the revolution that swept virtual reality
Harris, Blake J., author.
New York, NY : Dey St., an imprint of William Morrow, [2019]
Location
Call No.
Status
95th Street Adult Nonfiction
006.8 HAR 2019
AVAILABLE
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19
2019
The history of the future : Oculus, Facebook, and the revolution that swept virtual reality
Harris, Blake J.
[United States] : HarperAudio, 2019.
available online
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20
2007
A hitchhiker's guide to virtual reality
McMenemy, Karen, 1976-
Wellesley, Mass. : A K Peters, ©2007.
available online
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850910508
21
2017
HoloLens beginner's guide : join the AR revolution with HoloLens
Odom, Jason M., author.
Birmingham, UK : Packt Publishing, 2017.
available online
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988029431
22
2017
HoloLens blueprints : experience the virtual and real worlds coming together with HoloLens
Jana, Abhijit, author.
Birmingham, UK : Packt Publishing, 2017.
available online
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993258648
23
2008
How to make real money in Second Life boost your business, market your services, and sell your produ
Freedman, Robert, 1960-
New York : McGraw-Hill, 2008.
available online
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ocn228416545
24
2007
I, avatar : the culture and consequences of having a second life
Meadows, Mark Stephen.
Indianapolis, Ind. : New Riders ; London : Pearson Education [distributor], 2007.
available online
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192096711
25
2021
Immersive technologies to accelerate innovation : how virtual and augmented reality enables the co-c
Fleury, Sylvain, author.
London, UK : ISTE, Ltd. ; Hoboken, NJ : Wiley, 2021.
available online
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26
2015
Learning virtual reality : developing immersive experiences and applications for desktop, web, and m
Parisi, Tony, author.
Sebastopol, CA : O'Reilly Media, 2015.
available online
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927446310
27
2017
Learning web-based virtual reality : build and deploy web-based virtual reality technology
Neelakantam, Srushtika, author.
[Place of publication not identified] : Apress, [2017]
available online
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28
2023
Making a metaverse that matters : from Snow Crash & Second Life to a virtual world worth fighting fo
Au, Wagner James, author.
[Place of publication not identified] : Ascent Audio, 2023.
available online
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29
2022
The metaverse : and how it will revolutionize everything
Ball, Matthew (Matthew L.), author.
New York, NY : Liveright Publishing Corporation, a division of W.W. Norton & Company, [2022]
Location
Call No.
Status
95th Street Adult Nonfiction
303.4834 BAL
AVAILABLE
Naper Blvd. Adult Nonfiction
303.4834 BAL
AVAILABLE
Nichols Adult Nonfiction
303.4834 BAL
AVAILABLE
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30
2022
Metaverso : pioneros en un viaje más allá de la realidad
Martín-Blas, Edgar, author.
Madrid : LID, 2022.
available online
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31
2017
Microsoft HoloLens by example : create immersive augmented reality experiences
Newnham, Joshua, author.
Birmingham, UK : Packt Publishing, 2017.
available online
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32
2017
Microsoft HoloLens developer's guide : create stunning and highly immersive 3D apps for your Microso
Vroegop, Dennis, author.
Birmingham, UK : Packt Publishing, 2017.
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33
2012
Modeling in Silo
Nevercenter, David Randall, Antony Ward.
[S.l.] : Routledge, 2012.
available online
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34
2022
Multimedia computing systems and virtual reality
Abingdon, Oxon ; Boca Raton, FL : CRC Press, 2022.
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35
2010
Networked graphics : building networked games and virtual environments
Steed, Anthony.
Burlington, MA : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], ©2010.
available online
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659563329
36
2015
Oculus Rift in action
Davis, Bradley Austin, author.
Shelter Island, NY : Manning Publications, [2015]
available online
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920970759
37
2006
OpenGL® Shading Language, Second Edition
Rost, Randi, author.
Addison-Wesley Professional, 2006.
available online
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38
2004
OpenGL® SuperBible, Third Edition
Wright, Richard, author.
Sams, 2004.
available online
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39
2022
Reality+ : virtual worlds and the problems of philosophy
Chalmers, David John, 1966- author.
New York, NY : W.W. Norton & Company, [2022]
Location
Call No.
Status
95th Street Adult Nonfiction
111 CHA
AVAILABLE
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40
2023
Simulated and virtual realities : elements of perception
[London] : CRC Press, 2023.
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41
2023
Smart distributed embedded systems for healthcare applications
Boca Raton : CRC Press, 2023.
available online
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42
2022
Step into the metaverse : how the immersive internet will unlock a trillion-dollar social economy
Van Rijmenam, Mark, author.
Hoboken, New Jersey : John Wiley & Sons, Inc., [2022]
Location
Call No.
Status
Nichols Adult Nonfiction
302.231 VAN
AVAILABLE
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sky306323040
43
2022
Step into the metaverse : how the immersive internet will unlock a trillion-dollar social economy
Van Rijmenam, Mark, author.
Hoboken, New Jersey : John Wiley & Sons, Inc., [2022]
available online
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44
2018
Storytelling for virtual reality : methods and principles for crafting immersive narratives
Bucher, John K., author.
New York and London : Routledge, Taylor & Francis Group, 2018.
available online
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986993830
45
2008
Training in virtual worlds : training technology & e-learning
Grönstedt, Anders.
Alexandria, Va. : ASTD Press, 2008.
available online
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827738421
46
2023
Understanding the metaverse : a business and ethical guide
Rosa, N. (Nicola), author.
Hoboken, NJ : Wiley, 2023.
Location
Call No.
Status
Nichols Adult Nonfiction
302.30285 ROS
AVAILABLE
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47
2022
Understanding the metaverse : a business and ethical survival guide
Rosa, N. (Nicola), author.
[Place of publication not identified] : Ascent Audio, 2022.
available online
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48
2003
Understanding virtual reality : interface, application, and design
Sherman, William R.
San Francisco, CA : Morgan Kaufmann, ©2003.
available online
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162595477
49
2018
Unity 2018 by example : learn about game and virtual reality development by creating five engaging p
Thorn, Alan, author.
Birmingham, UK : Packt Publishing, 2018.
available online
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50
2020
Unity 2020 Virtual Reality Projects - Third Edition
Linowes, Jonathan.
[S.l.] : Packt Publishing, 2020.
available online
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