Virtual reality -- Library applications. : Best technologies for public libraries : policies, programs, and services / Christopher DeCristofaro, James Hutter, and Nick Tanzi.
2020
1
Virtual reality -- Miscellanea. : The simulation hypothesis : an MIT computer scientist shows why AI, quantum physics and Eastern mystics agree we are in a video game [Hoopla electronic resource] / Rizwan Virk.
2019
1
Virtual reality -- Moral and ethical aspects. : Cyberpsychology : the study of individuals, society and digital technologies / Monica Therese Whitty, Garry Young. [O'Reilly electronic resource]
Virtual reality therapy -- Fiction. : The virtual swallows of Hog Island / Julianna Baggott ; illustration by Mark Smith. [Axis 360 electronic resource]
Here are entered works on employees who function as a team although located in different physical environments, through the use of electronic communication.
Virtual work teams -- Computer network resources. : Managing virtual teams : getting the most from wikis, blogs, and other collaborative tools / by M. Katherine Brown, Brenda Huettner, and Char James-Tanny. [O'Reilly electronic resource]
Virtual work teams -- Management. -- Sound recordings. : Uniting the virtual workforce [OverDrive electronic resource] : transforming leadership and innovation in the globally integrated enterprise / Karen Sobel Lojeski, Richard R. Reilly.
Here are entered works on entirely digital environments that are experienced by end users. Works on environments that layer digital content on top of physical environments are entered under Augmented reality. Works on combined physical and digital content that enables interaction with real-world and digital objects are entered under Mixed reality.
Virtue in literature. : Tolkien's ordinary virtues : [exploring the spiritual themes of The lord of the rings] [Hoopla electronic resource] / Mark Eddy Smith.