Description |
1 online resource |
Summary |
After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so...real? Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right...in a dangerous world where video games have invaded reality. |
Audience |
Text Difficulty 4 - Text Difficulty 5 |
Note |
Text Difficulty 4 - Text Difficulty 5 |
Audience |
870 Lexile. |
Note |
870 Lexile. |
Audience |
870L Lexile |
Note |
870L Lexile |
Reproduction |
Electronic reproduction. New York : Scholastic Inc., 2018. Requires OverDrive Read (file size: N/A KB) or Adobe Digital Editions (file size: 10229 KB) or Amazon Kindle (file size: N/A KB). |
Subject |
Virtual reality -- Juvenile fiction.
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Video games -- Juvenile fiction.
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Video gamers -- Juvenile fiction.
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Video games industry -- Juvenile fiction.
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Secrecy -- Juvenile fiction.
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Conspiracies -- Juvenile fiction.
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Parent and child -- Juvenile fiction.
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Genre |
Electronic books.
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Other Form: |
Original 9781338045291 |
ISBN |
9781338045314 (electronic bk) |
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