Library Hours
Monday to Friday: 9 a.m. to 9 p.m.
Saturday: 9 a.m. to 5 p.m.
Sunday: 1 p.m. to 9 p.m.
Naper Blvd. 1 p.m. to 5 p.m.
     
Limit search to available items
Nearby Subjects are:
Result Page   prev next  
add marked to bag Add All On Page to My List
Mark   Year Entries
 

Virtual personal assistants (Computer software) -- See Intelligent personal assistants (Computer software)


  1
 

Virtual private networks (Computer networks) -- See Extranets (Computer networks)


Here are entered works on semi-private computer networks used by an organization to form a collaborative network of authorized individuals and organizations linked by Internet technology.
  1
  Virtual reality -- 3 Related Subjects   3
Virtual reality.   9
Virtual reality -- Comic books, strips, etc.   22
Virtual reality -- Comic books, strips, etc. -- Fiction.   13
Virtual reality -- Comic books, strips, etc. -- Juvenile fiction.   2
Virtual reality -- Computer games. : Our world is ended [Switch Video Game] / developed by Red Entertainment. Nintendo Switch.  2019 1
Virtual reality -- Drama.   3
Virtual reality -- Drama -- Videodiscs.   9
Virtual reality -- Economic aspects. -- Sound recordings. : Play money, or, How I quit my day job and made millions trading virtual loot [Hoopla electronic resource] / Julian Dibbell.  2011 1
Virtual reality -- Fiction.   131
Virtual reality -- Fiction.n. : Bluescreen / Dan Wells.  2016 1
Virtual reality -- Fiction. -- Sound recordings.   25
Virtual reality -- Fiction -- Sound recordings. -- Sound recordings. : Otherworld [Overdrive electronic resource] / Jason Segel, Kirsten Miller.  2017 1
Virtual reality in education. : Engaging learners through Zoom : strategies for virtual teaching across disciplines / Jonathan Brennan.  2021 1
Virtual reality in management.   6
Virtual reality in management. -- Sound recordings.   2
Virtual reality -- Juvenile fiction.   34
Virtual reality -- Juvenile fiction -- Comic books, strips, etc. : My video game ate my homework / written and illustrated by Dustin Hansen ; lettered by Corey Breen.  2020 1
Virtual reality -- Juvenile fiction. -- Sound recordings.   9
Virtual reality -- Juvenile literature.   4
Virtual reality -- Library applications. : Best technologies for public libraries : policies, programs, and services / Christopher DeCristofaro, James Hutter, and Nick Tanzi.  2020 1
Virtual reality -- Philosophy. : Dawn of the new everything : encounters with reality and virtual reality / Jaron Lanier.  2017 1
Virtual reality -- Psychological aspects. : Infinite reality [OverDrive electronic resource] : avatars, eternal life, new worlds, and the dawn of the virtual revolution / Jim Blascovich and Jeremy Bailenson.  2011 1
Virtual reality -- Social aspects.   3
Virtual reality -- Social aspects. -- Sound recordings. : Play money, or, How I quit my day job and made millions trading virtual loot [Hoopla electronic resource] / Julian Dibbell.  2011 1
Virtual reality. -- Sound recordings. : Second lives [OverDrive electronic resource] : a journey through virtual worlds / Tim Guest.  2008 1
Virtual reality therapy -- Fiction. : The virtual swallows of Hog Island / Julianna Baggott ; illustration by Mark Smith. [Axis 360 electronic resource]  2017 1
Virtual reality -- Vocational guidance -- Juvenile literature. : Careers in virtual reality technology / Joshua Gregory.  2019 1
 

Virtual reference services (Libraries) -- See Electronic reference services (Libraries)


  1
Virtual storage (Computer science) -- Computer-assisted instruction.   3
 

Virtual teams (Work teams) -- See Virtual work teams


Here are entered works on employees who function as a team although located in different physical environments, through the use of electronic communication.
  1
Virtual work.   2
Virtual work teams.   13
Virtual work teams -- Management.   3
Virtual work teams -- Management. -- Sound recordings.   2
 

Virtual worlds -- See Virtual reality


Here are entered works on entirely digital environments that are experienced by end users. Works on environments that layer digital content on top of physical environments are entered under Augmented reality. Works on combined physical and digital content that enables interaction with real-world and digital objects are entered under Mixed reality.
  1
  Virtue -- 2 Related Subjects   2
Virtue.   5
Virtue -- Fiction. -- Sound recordings. : Pamela [Hoopla electronic resource] / Samuel Richardson.  2013 1
Virtue Herbert George 1593 1633   2
Virtue in literature. -- Sound recordings. : Tolkien's ordinary virtues: [exploring the spiritual themes of The lord of the rings] [Hoopla electronic resource] / Mark Eddy Smith.  2008 1
Virtue, Tessa. : Tessa & Scott : our journey from childhood dream to gold / Tessa Virtue and Scott Moir ; as told to Steve Milton ; foreword by Tracy Wilson.  2018 1
  Virtues -- 8 Related Subjects   8
Virtues.   13
 

Virtues (Buddhism) -- See Also the narrower term Paramitas (Buddhism)


  1
 

Virtues, Cardinal -- See Cardinal virtues


  1
Virtues -- Dictionaries. : Virtue and vice : a dictionary of the good life / C.S. Lewis ; edited by Patricia S. Klein.  2005 1
Virtues -- Drama -- Videodiscs.   2
add marked to bag Add All On Page to My List
More Information
Find another book like this Virtual reality -- Comic books, strips, etc. at Novelist
Result Page   prev next