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Subjects (1-7 of 7)
Video games industry -- Juvenile literature.
1
EAUDIOBOOK
2017
The biggest names of video games
Kaplan, Arie.
[United States] : Lerner Publishing Group, 2017.
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2
BOOK
2022
Can you become a pro gamer? : an interactive adventure
Braun, Eric, 1971- author.
North Mankato, Minnesota : Capstone Press, [2022]
 
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 Nichols Juvenile Fiction  J CHOOSE    AVAILABLE
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3
BOOK
2021
Esports competitions
Nicks, Erin.
Minneapolis, Minnesota : SportZone, an imprint of Abdo Publishing, [2021]
 
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 95th Street Juvenile Nonfiction  J 794.8 NIC    AVAILABLE
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4
BOOK
2022
Pokémon : Satoshi Tajiri
Polinsky, Paige V., author.
Minneapolis, Minnesota : Big Buddy Books, an imprint of Abdo Publishing, [2022]
 
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 95th Street Juvenile Biography  J BIO TAJIRI    DUE 04-30-24
 Naper Blvd. Juvenile Biography  J BIO TAJIRI    AVAILABLE
 Nichols Juvenile Biography  J BIO TAJIRI    ON HOLDSHELF
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5
BOOK
2021
Video games
Loh-Hagan, Virginia, author.
Ann Arbor, Michigan : 45th Parallel Press, [2021]
 
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 95th Street Juvenile Nonfiction  J 794.8 LOH    AVAILABLE
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6
BOOK
2021
What is Nintendo?
Shaw, Gina, author.
New York : Penguin Workshop, [2021]
 
Location Call No. Status
 95th Street Juvenile Nonfiction  J 338.761 SHA    DUE 04-18-24
 95th Street Juvenile Nonfiction  J 338.761 SHA    AVAILABLE
 95th Street Juvenile Nonfiction  J 338.761 SHA    AVAILABLE
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Video games industry -- Social aspects.
7
EVIDEO
2017
GTFO.

Collective Eye Films, 2015.
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