Description |
1 online resource : color illustrations |
Series |
Online access with DDA: Askews (Maths)
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Bibliography |
Includes bibliographical references and index. |
Contents |
pt. 1. The foundation -- pt. 2. The toolbox -- pt. 3. In the field. |
Summary |
Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems - from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships. Designing Gamified Systems includes:Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instruct. |
Subject |
Video games -- Design.
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Video games -- Design -- Psychological aspects.
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Video games -- Design -- Social aspects.
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Play.
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Jeux vidéo -- Conception. |
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Jeux vidéo -- Conception -- Aspect psychologique. |
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Jeux vidéo -- Conception -- Aspect social. |
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Jeu. |
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play (recreation) |
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Computer games -- Design |
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Play |
Other Form: |
Print version: Gilbert, Sari. Designing gamified systems. New York : Focal Press, 2016 9780415725705 0415725704 (DLC) 2014047834 (OCoLC)902936703 |
ISBN |
9781317931430 (electronic bk.) |
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1317931432 (electronic bk.) |
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9781317931423 (electronic bk.) |
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1317931424 (electronic bk.) |
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9781315856674 (ebook) |
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1315856670 (ebook) |
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9781317931416 |
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1317931416 |
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(pbk.) |
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