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Author Marḳ, Daṿid, author.

Title Beginning iPhone development with swift : exploring the iOS SDK / David Mark, Jack Nutting, Kim Topley, Frek Olsson, Jeff LaMarche. [O'Reilly electronic resource]

Publication Info. [Place of publication not identified] : Apress, [2014?]
QR Code
Description 1 online resource : color illustrations
text file
PDF
Note "Learn to build iPhone and iPad apps using the iOS 8 SDK and Swift"--Cover
Includes index.
Summary The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift. This definitive guide is up to date with Apple's new Swift programming language and the latest and greatest iOS 8 SDK, and Xcode 6.1. There?s coverage of brand-new technologies, including Swift playgrounds, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features. Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode 6.1 and the iOS 8 SDK, and then guides you though the creation of your first simple application. From there, you?ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You?ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you?ll learn how to save your data using the iPhone file system. You?ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there?s much more!
Contents Welcome to the Swift jungle -- Appeasing the Tiki gods -- Handling basic interaction -- More user interface fun -- Rotation and adaptive layout -- Multiview applications -- Tab bars and pickers -- Introduction to table views -- Navigation controllers and table views -- Collection view -- Using split views and popovers -- Application settings and user defaults -- Basic data persistence -- Documents and iCloud -- Grand central dispatch, background processing, and you -- Drawing with core graphics -- Getting started with Sprite Kit -- Taps, touches, and gestures -- Where am I? Finding your way with Core Location and Map Kit -- Whee! Gyro and Accelerometer! -- The camera and photo library -- Application localization -- Appendix : a swift introduction to Swift.
Subject iOS (Electronic resource)
iOS (Electronic resource)
iPhone (Smartphone) -- Programming.
Smartphones -- Programming.
Swift (programming language)
Computer programming.
Electronic Data Processing
Informatique.
Programmation (Informatique)
iPhone (Téléphone intelligent) -- Programmation.
Téléphones intelligents -- Programmation.
computer programming.
Computer programming
Indexed Term computerwetenschappen
computer sciences
programmeren
programming
Information and Communication Technology (General)
Informatie- en communicatietechnologie (algemeen)
Added Author Nutting, Jack, author.
Topley, Kim, author.
Olsson, Frek, author.
LaMarche, Jeff, author.
Other Form: Printed edition: 9781484204108
ISBN 9781484204092 (electronic bk.)
1484204093 (electronic bk.)
1484204107 (print)
9781484204108 (print)
Standard No. 10.1007/978-1-4842-0409-2 doi
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