Description |
1 online resource (xxiii, 261 pages) : illustrations |
Bibliography |
Includes bibliographical references and index. |
Contents |
LEGO and robots : a great combination -- The NXT-G programming environment -- The test robot -- Motion -- Sensors -- Program flow -- The WallFollower program : navigating a maze -- Data wires -- Data wires and the switch block -- Data wires and the loop block -- Variables -- The NXT buttons and the display block -- My blocks -- Math and logic -- Files -- Data logging -- Using multiple sequence beams -- The LineFollower program. |
Summary |
"The LEGO MINDSTORMS software and its NXT-G programming language are powerful tools that make it easy to write custom programs for your robots. NXT-G is a great first programming language, but that doesn't mean it's easy to understand--at least not right away. In The Art of LEGO MINDSTORMS NXT-G Programming, author and experienced software engineer Terry Griffin explains how to program MINDSTORMS robots with NXT-G. You'll learn how to work with the core parts of the NXT-G language, such as blocks, data wires, files, and variables, and see how these pieces can work together. You'll also learn good programming practices, bad habits to avoid, and useful debugging strategies"--Page 4 of cover. |
Subject |
Robots -- Design and construction.
|
|
Robots -- Programming.
|
|
LEGO Mindstorms toys.
|
|
Robots -- Programmation. |
|
LEGO Mindstorms (Jouets) |
|
Robots -- Design and construction. |
|
Robots -- Programming. |
|
LEGO Mindstorms toys. |
|
LEGO Mindstorms toys |
|
Robots -- Design and construction |
|
Robots -- Programming |
Other Form: |
Print version: Griffin, Terry, 1962- Art of LEGO Mindstorms NXT-G programming. San Francisco, CA : No Starch Press, ©2010 9781593272180 (DLC) 2010017757 (OCoLC)633137567 |
ISBN |
9781593273170 (electronic bk.) |
|
1593273177 (electronic bk.) |
|
9781593272180 (electronic bk.) |
|
1593272189 (electronic bk.) |
|