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LEADER 00000nam a22004575a 4500 
003    MWT 
005    20220706014935.0 
006    m     o  d         
007    cr cn||||||||| 
008    190510s2014    xxu    es     000 1 eng d 
020    9780062285591|q(electronic bk.) 
020    0062285599|q(electronic bk.) 
029    https://d2snwnmzyr8jue.cloudfront.net/
       hpc_9780062285591_180.jpeg 
028 42 MWT12375081 
037    12375081|bMidwest Tape, LLC|nhttp://www.midwesttapes.com 
040    Midwest|erda 
082 04 [Fic]|223 
099    eBook hoopla 
099    eBook hoopla 
100 1  Oliver, Lauren,|d1982- 
245 10 Panic|h[Hoopla electronic resource] /|cLauren Oliver. 
264  1 [United States] :|bHarperCollins Publishers,|c2014. 
264  2 |bMade available through hoopla 
300    1 online resource 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    text file|2rda 
506    Digital content provided by hoopla. 
520    From New York Times bestselling author Lauren Oliver comes
       an extraordinary novel of fear, friendship, courage, and 
       hope. Panic began as so many things do in Carp, a poor 
       town of twelve thousand people in the middle of nowhere: 
       because it was summer, and there was nothing else to do. 
       Heather never thought she would compete in panic, a 
       legendary game played by graduating seniors. She'd never 
       thought of herself as fearless, the kind of person who 
       would fight to stand out. But when she finds something, 
       and someone, to fight for, she will discover that she is 
       braver than she ever thought. Dodge has never been afraid 
       of panic. His secret will fuel him, and get him all the 
       way through the game; he's sure of it. But what he doesn't
       know is that he's not the only one with a secret. Everyone
       has something to play for. For Heather and Dodge, the game
       will bring new alliances, unexpected revelations, and the 
       possibility of first love for each of them-and the 
       knowledge that sometimes the very things we fear are those
       we need the most. 
538    Mode of access: World Wide Web. 
650  0 Games|vJuvenile fiction. 
650  0 Risk-taking (Psychology)|vJuvenile fiction. 
650  0 High school graduates|vJuvenile fiction. 
650  0 Electronic books. 
650  1 Games|vFiction. 
650  1 Risk-taking (Psychology)|vFiction. 
650  1 High school graduates|vFiction. 
710 2  hoopla digital. 
856 40 |uhttps://www.hoopladigital.com/title/
       12375081?utm_source=MARC|zInstantly available on hoopla. 
856 42 |zCover image|uhttps://d2snwnmzyr8jue.cloudfront.net/
       hpc_9780062285591_180.jpeg