LEADER 00000cam 2200469Ii 4500 001 sky283760782 003 SKY 005 20161201115022.0 008 151105t20162016nyua 6 000 0 eng d 010 2015951864 020 9781626723153|q(paperback) 020 162672315X|q(paperback) 040 |dSKYRV|erda|dUtOrBLW 082 04 GN/794.8/Brow 092 |fGN|a794.8|bBRO 100 1 Brown, Box,|eauthor. 245 10 Tetris :|bthe games people play /|cBox Brown. 264 1 New York :|bFirst Second,|c2016. 300 253 pages :|billustrations (chiefly color) ;|c22 cm 336 text|btxt|2rdacontent 336 still image|bsti|2rdacontent 337 unmediated|bn|2rdamedia 338 volume|bnc|2rdacarrier 520 "It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you'll see those brightly colored geometric shapes everywhere. You'll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega --game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel, New York Times-- bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world's most popular video game."-- |cProvided by publisher. 521 8 GN 600|bLexile. 526 0 Accelerated Reader|bARinterest|bARreading|bARpoints |bARtest 600 10 Pajitnov, Alexey,|d1956-|vComic books, strips, etc. 650 0 Video games|xHistory|vComic books, strips, etc. 650 0 Cold War|vComic books, strips, etc. 650 0 Video games industry|vComic books, strips, etc. 650 0 Video games|xAuthorship|vComic books, strips, etc. 650 0 Video games|xDesign|vComic books, strips, etc. 650 0 Computer scientists|vComic books, strips, etc. 650 0 Cold War. 650 0 Video games industry. 650 0 Video games|xAuthorship. 650 0 Video games|xDesign. 650 0 Computer scientists. 655 7 Nonfiction comics.|2lcgft 655 7 Graphic novels.|2lcgft
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