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Author Ong, Sean.

Title Beginning Windows mixed reality programming : for HoloLens and mixed reality headsets / Sean Ong. [O'Reilly electronic resource]

Imprint [United States] : Apress, 2017.
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Description 1 online resource
text file PDF rda
Series ITpro collection
Contents At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction: The Holographic Future; Part I: Getting Started; Chapter 1: Gear Up: The Necessary Hardware and Software Tools; Making Sure Your PC Is Ready; Using a HoloLens, Emulator, or Other Mixed Reality Hardware; Testing with the HoloLens; Testing with Emulation; Understanding the HoloLens and Other Windows Mixed Reality Hardware; Inside-Out Tracking and Spatial Mapping; Spatial Sound; Transparent vs. Immersive Headsets; Downloading and Installing the Required and Optional Software Tools.
Installing Visual StudioInstalling Unity; Downloading the HoloToolkit; Summary; Chapter 2: Unity Crash Course; What Is Unity?; Free vs. Paid Tiers of Unity; Your First Unity App; Step 1: Create a New Unity Project; Step 2: Save Your Scene; Step 3: Create a Ground Plane; Step 4: Rename Your Plane; Step 5: Reset Ground Plane Position; Step 6: Zoom to Your Ground Plane; Step 7: Scale Your Ground Plane; Step 8: Create the Ball; Step 9: Rename Your Ball; Step 10: Reset the Ball's Position; Step 11: Zoom to Your Ball; Step 12: Raise the Ball's Position; Step 13: Color the Ground Blue.
Step 14: Add Physics to the BallStep 15: Enable Keyboard Control; Step 16: Testing Your App; Summary; Part II: Building Holographic Experiences; Chapter 3: Creating Your First Hologram; Getting Unity Ready for Mixed Reality Development; Step 1: Import HoloToolkit to a New Unity Project; Step 2: Use HoloToolkit to Prepare Your Scene for Mixed Reality Development; Your First Hologram; Step 1: Create a Cube; Step 2: Zoom to Your Cube; Step 3: Move the Cube Away from the Camera; Step 4: Resize the Cube; Step 5: Test Your App; Step 6: Install Your App on the HoloLens.
Test Your App Using Holographic RemotingStep 1: Install and Run the Holographic Remoting Player to Your HoloLens; Step 2: Connect to Your HoloLens with Unity's Holographic Remoting; Step 3: Test Your App Using Holographic Remoting; Test Your App Using Holographic Simulation; Step 1: Enable Holographic Simulation; Step 2: Connect Your Controller; Step 3: Test Your App Using Holographic Simulation; Summary; Chapter 4: Introduction to the HoloToolkit; What Is the HoloToolkit?; HoloToolkit Setup; HoloToolkit Components; HoloToolkit: Input; Running a Test Scene; HoloToolkit: Sharing.
HoloToolkit: Spatial MappingHoloToolkit: Spatial Understanding; HoloToolkit: Spatial Sound; HoloToolkit: Utilities; HoloToolkit: Build; HoloToolkit Online; The Two HoloToolkit Repositories; What Is GitHub?; HoloToolkit Help and Documentation; Summary; Chapter 5: Interacting with Holograms; Input Methods; Gaze Tutorial; Step 1: Set Up the Unity Scene; Step 2: Try the Scene; Step 3: Understand the Scene; Step 4: Use Gaze in Your Project; Gestures Tutorial; Step 1: Load the Test Scene; Step 2: Try It Out; Step 3: Use Air-Tap or Select Gesture; Step 4: Enter and Exit Focus; Step 5: Move Objects.
Summary Develop applications and experiences for Microsoft's HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today! What You Will Learn: Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gestures Build with the HoloToolkit to make apps the easy way Publish to the Windows Store and make money from your app.
Bibliography Includes bibliographical references and index.
Subject Mixed reality.
Graphics programming.
Microsoft programming.
COMPUTERS -- General.
Mixed reality.
Genre Electronic books.
Electronic books.
In: Springer eBooks
Other Form: Print version: Ong, Sean. Beginning Windows mixed reality programming. [United States] : Apress, 2017 1484227689 9781484227688 (OCoLC)982539310
ISBN 9781484227695 (electronic bk.)
1484227697 (electronic bk.)
Standard No. 10.1007/978-1-4842-2769-5 doi
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