Description |
1 online resource (208 pages) : illustrations |
Series |
Portfolio skills. Product design |
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Portfolio skills. Product design.
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Bibliography |
Includes bibliographical references (page 207) and index. |
Contents |
Understanding sketching -- The psychology of sketching -- Defining sketching. Case study: HLB design diagrams -- Tutorial: orthographic projection -- Tutorial: orthographic sketching -- Orientation. Case study: Gerrit Rietveld's red and blue chair -- Tutorial: rotated plan method -- Case study: method -- Tutorial: (de)constructing the cube -- Tutorial: unfolding geometry -- Registration. Case study: Myto chair -- Case study: Mission One Motorcycle -- Tutorial: sketching a tape measure -- Form. Case study: TCV display for Olivetti -- Tutorial: sketching a contoured bar of soap -- Tutorial: sketching the Pringle potato chip -- Tutorial: sketching an athletics shoe -- Line. Case study: DC25 vacuum cleaner -- Case study: vessel ideation -- Tutorial: putting line and orientation together -- Exploring forms in space. Tutorial: Panton chair -- Tutorial: Vållö watering can -- Tutorial: sketching tools -- Explaining forms in space. Tutorial: fundamentals of rendering -- Tutorial: rendering simple forms -- Tutorial: rendering complex forms -- Case study: Fiskars garden barrow -- Exploring forms in time. Case study: Dyson DC25 user's manual -- Case study: Golden section information graphics -- Tutorial: creating a storyboard -- Tutorial: sketching a cellphone -- Tutorial: sketching an exhibit -- Putting it all together. Tutorial: creating a presentation. |
Summary |
With its tutorial-based approach, this is a practical guide to both hand-and computer-drawn design. Readers will learn to think three-dimensionally and build complex design ideas that are structurally sound and visually clear. |
Subject |
Mechanical drawing -- Study and teaching (Higher)
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Mechanical drawing -- Technique.
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Freehand technical sketching -- Computer-aided design.
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Drawing -- Psychological aspects.
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Drawing -- Philosophy.
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Rendering (Computer graphics)
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Visual texture recognition.
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Technical illustration.
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Industrial design -- United States -- 21st century.
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Product design -- Case studies.
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Space and time -- Design.
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Dessin industriel -- Technique. |
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Dessin à main levée -- Conception assistée par ordinateur. |
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Dessin -- Aspect psychologique. |
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Dessin -- Philosophie. |
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Rendu (Infographie) |
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Reconnaissance optique des textures. |
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Illustration technique. |
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Design -- États-Unis -- 21e siècle. |
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Conception de produit -- Études de cas. |
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technical illustration (process) |
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Mechanical drawing -- Study and teaching (Higher) |
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Mechanical drawing -- Technique. |
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Freehand technical sketching -- Computer-aided design. |
|
Drawing -- Psychological aspects. |
|
Drawing -- Philosophy. |
|
Rendering (Computer graphics) |
|
Visual texture recognition. |
|
Technical illustration. |
|
Industrial design -- United States -- 21st century. |
|
Product design -- Case studies. |
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Space and time -- Design. |
|
Drawing -- Philosophy |
|
Drawing -- Psychological aspects |
|
Industrial design |
|
Mechanical drawing -- Study and teaching (Higher) |
|
Mechanical drawing -- Technique |
|
Product design |
|
Rendering (Computer graphics) |
|
Technical illustration |
|
Visual texture recognition |
|
United States |
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Industriell formgivning. |
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Teknisk ritning. |
Chronological Term |
2000-2099 |
Genre |
Case studies
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Other Form: |
Print version: Henry, Kevin. Drawing for product designers. London : Laurence King, 2012 9781856697439 1856697436 (OCoLC)802556589 |
ISBN |
9781780671789 (electronic bk.) |
|
1780671784 (electronic bk.) |
Standard No. |
7566476 |