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Author Howard, Jeff, 1978- author.

Title Game magic : a designer's guide to magic systems in theory and practice / Jeff Howard, Ph. D., Assistant Professor of Game Development and Design, Dakota State University. [O'Reilly electronic resource]

Publication Info. Baco Raton, FL : A K Peters/CRC Press, [2014]
©20
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Description 1 online resource : text file, PDF
Bibliography Includes bibliographical references and index.
Contents Chapter 1. How to use this book -- chapter 2. Magic systems in theory and practice -- chapter 3. From exemplary game magic systems to code recipes -- chapter 4. Schools of game magic -- chapter 5. Magic as programming, programming as magic -- chapter 6. Game design lessons from occult magic -- chapter 7. A videogame designer's guide to non-digital game magic -- chapter 8. Adapting game magic from the literature of the fantastic.
Summary "This book provides a guide to performing magic and combining arcane symbols to render meaningful and powerful utterances. The author analyzes magic systems in games and shows how to effectively design better systems. The text encompasses the theory, history, and structure of magic systems in both games and human belief and incorporates pseudocode examples of how to design and program magic systems, with working examples offered online"-- Provided by publisher.
Subject Magic -- Psychological aspects.
Magic tricks.
Prestidigitation.
Magic -- Psychological aspects
Magic tricks
ISBN 9781466567870 (e-book ; PDF)
1466567872
9781466567856 (paperback)
1466567856
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