Chapter 1. Why robots? -- chapter 2. How robots? -- chapter 3. Which robots? Selecting and paying for equipment -- chapter 4. Making the case -- chapter 5. Stand-alone activity guide -- chapter 6. Camp activity guide -- chapter 7. Club activity guide.
Summary
This book provides a complete guide for launching a robotics program in the library and demonstrates the links between robotics programming and learning. It also includes complete instructions for various program models that employ robotics.
System Details
Requires Boundless App.
Subject
EDUCATION / Guidance & Orientation.
LANGUAGE ARTS & DISCIPLINES / Library & Information Science / General.