LEADER 00000cam a2200745Ii 4500 001 900464507 003 OCoLC 005 20240129213017.0 006 m o d 007 cr unu|||||||| 008 150120s2014 flua o 000 0 eng d 010 2013027590 016 7 018416539|2Uk 019 906025691|a1066689495|a1129368463 020 9781466593336 020 1466593334 020 9781482224542 020 1482224542 020 9781466593329 020 1466593326 020 1466593318|q(pbk.) 020 9781466593312|q(pbk.) 029 1 CHNEW|b000898981 029 1 DEBBG|bBV042490740 029 1 DEBSZ|b434839183 029 1 GBVCP|b882739956 029 1 UKMGB|b018416539 029 1 AU@|b000062494295 035 (OCoLC)900464507|z(OCoLC)906025691|z(OCoLC)1066689495 |z(OCoLC)1129368463 037 CL0500000532|bSafari Books Online 040 UMI|beng|erda|epn|cUMI|dCOO|dOCLCF|dDEBBG|dVT2|dOCL|dYDXCP |dOCLCQ|dMERUC|dCEF|dOCLCQ|dNLE|dINT|dOCLCQ|dUKMGB|dOCLCQ |dWYU|dOCLCQ|dUAB|dAU@|dSTF|dOCLCO|dOCLCQ|dOCL|dOCLCO 049 INap 082 04 005.2/762 082 04 005.2/762|223 099 eBook O'Reilly for Public Libraries 100 1 Stanchev, Lubomir,|d1975-|eauthor. 245 10 Learning Java through games /|cLubomir Stanchev. |h[O'Reilly electronic resource] 264 1 Boca Raton, FL :|bCRC Press, Taylor and Francis Group, |c[2014] 264 4 |c©2014 300 1 online resource (xix, 360 pages) :|billustrations 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 505 0 Basic Principles; Computer Hardware and Software; Brief History of Computers; Hardware Components of a Computer; Binary Representation of Numbers; Software Creation and Types of Software; Type of Programming Languages; Brief History of Computer Games Data Types and Conditional Statements; Our First Java Program; Variables; Random Numbers and the if Statement; Combining Conditions; The String Class; The switch Statement; The Conditional Operator Loops; The while Statement; The do-while Construct; The for Loop; Nested for Loops; The Modulus Operation Methods and Formatted Output; Introduction to Methods; Formatting Output; Code Refactoring; Documenting Methods Using JavaDoc; Sending Data between Methods; The Trading Game Introduction to Arrays; One-Dimensional Arrays; The. 505 0 Trading Game Revisited; Two-Dimensional Arrays; Variable Argument Methods; Command Line Arguments Introduction to Classes; Classes and Objects; Class Interaction and Data Encapsulation; Default Constructor; The toString Method; Instance versus Static; Non-Empty Constructors and the Hidden Parameter this; Array of Objects and Multi-Class Solutions; Multi-Class Solution to the Battleship Game The ArrayList Class and the enum Keyword; Introduction to the ArrayList Class; Immutable Objects; The StringBuffer Class; The Interface of an ArrayList; Introducing the enum Construct Advanced Programming Techniques ; Classes Revisited; Class Containment; Inheritance and the super Keyword; Multiple Inheritance; Constructors of Subclasses; Abstract Classes and Methods; Auto-Casting, Polymorphism, 505 0 And Dynamic Binding; Interfaces and the Comparable Interface; Access Privileges; The final Keyword; Static Methods and Polymorphism; Explicit Type Checking; Cloning Objects; Comparing Objects for Equality Fun with Swing; Introduction to Swing; Creating Windows; Panels and Drawing Nested Classes and Event Handling; The Timer Class; Nested Classes; Event Listeners; Multicasting The Breakout Game (Complete Version); Overview of the Game; Game Design; Moving the Ball; Adding the Paddle; Drawing the Stickmen; Adding the Menus; Adding the Bricks Layout Management and GUI Components; Creating Buttons; Flow Layout; Border Layout; Text Fields and Labels; Grid Layout; Creating Text Areas with Scroll Bars; The Combo Box; Check Boxes; Radio Buttons; Document Listeners; Creating Dialog Boxes; Working with. 505 0 Password Fields Exception Handling and Files; Handling Exceptions; Text Files; Data Files Recursion; Base Case and General Case; Dynamic Programming; Internal Details of a Recursive Call; Array Algorithms Java Applets; HTML and the Java Applet Architecture; Principles of Java Applets; Creating Popup Windows; The Tic-Tac-Toe Game Index A Summary, Syntax, Important Points, Exercises, Labs, and Projects appear at the end of each chapter. 520 "A first year undergraduate textbook for computer science majors, this book can also be used by anyone who wants to learn Java on their own. After reading the textbook and completing the attached projects and exercises, the reader will be ready to take the next computer science courses, such as data structures or software engineering. This textbook makes the learning experience enjoyable and rewarding via a sequence somewhat related game projects."- -|cProvided by publisher. 588 0 Print version record. 590 O'Reilly|bO'Reilly Online Learning: Academic/Public Library Edition 650 0 Java (Computer program language)|vProblems, exercises, etc. 650 0 Java (Computer program language)|vTextbooks. 650 0 Video games|xProgramming. 650 6 Java (Langage de programmation)|vProblèmes et exercices. 650 6 Jeux vidéo|xProgrammation. 650 7 Video games|xProgramming|2fast 650 7 Java (Computer program language)|2fast 655 7 Problems and exercises|2fast 655 7 Textbooks|2fast 776 08 |iPrint version :|aStanchev, Lubomir, 1975-|tLearning Java through games.|dBoca Raton : Taylor & Francis/CRC Press, [2014]|z9781466593312|w(DLC) 2013027590|w(OCoLC)852218611 856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https:// learning.oreilly.com/library/view/~/9781466593312/?ar |zAvailable on O'Reilly for Public Libraries 938 YBP Library Services|bYANK|n12368611 994 92|bJFN