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Author Amin, Anita Nahta, author.

Title The business of being a gaming influencer / by Anita Nahta Amin.

Publication Info. North Mankato, Minnesota : Capstone Press, a Capstone imprint, [2021]
Location Call No. Status
 95th Street Juvenile Nonfiction  J 794.8 AMI    AVAILABLE
 Nichols Juvenile Nonfiction  J 794.8 AMI    AVAILABLE
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Description 48 pages : illustrations (chiefly color) ; 24 cm.
Series Influencers and Economics.
Note Ages 8-11 Capstone Press
Grades 4-6 Capstone Press
820L Lexile
Contents What is a gaming influencer? -- Getting started -- Making money -- Growing your business.
Summary "Have you dreamed of making money by playing video games? Getting paid to show off your gaming skills online sounds like an awesome career, but it takes more than just game skills. Learn about the basic business skills and economics behind this career in influencer marketing, all while staying safe online"-- Provided by publisher.
Bibliography Includes bibliographical references (page 47) and index.
Audience Ages 8-11 Capstone Press
Grades 4-6 Capstone Press
Subject Video games -- Evaluation -- Blogs -- Juvenile literature.
Video games -- Internet marketing -- Juvenile literature.
Product demonstrations -- Juvenile literature.
Video blogs -- Juvenile literature.
Social influence -- Juvenile literature.
Social media -- Economic aspects -- Juvenile literature.
ISBN 9781496695703 (hardcover)
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