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Author Shiralkar, Shreekant, author.

Title IT through experiential learning : learn, deploy and adopt IT through gamification / Shreekant W. Shiralkar. [O'Reilly electronic resource]

Publication Info. [Place of publication not identified] : Apress, [2016]
New York, NY : Distributed to the Book trade worldwide by Springer Science+Business Media New York, [2016]
©2016
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Description 1 online resource (1 volume) : illustrations
Summary This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You'll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today.
Subject Information technology -- Study and teaching.
Experiential learning.
Computer games -- Development.
Technologie de l'information -- Étude et enseignement.
Apprentissage expérientiel.
Experiential learning
Information technology -- Study and teaching
Added Title Information Technology through experiential learning
Other Form: 1-4842-2420-5
ISBN 1484224213
9781484224212
Standard No. 10.1007/978-1-4842-2421-2. doi
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