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LEADER 00000cam  22004094i 4500 
001    sky278762001 
003    SKY 
005    20171204121631.0 
008    150713s2015    xxua     b    000 0 eng   
020    9781511744041|q(paperback) 
020    1511744049|q(paperback) 
040    AU@|beng|erda|erda|cAU@|dOCLCO|dOCLCF|dXMC|dOCLCO|dXMC
       |dOCLCO|dOMB|dVFL|dSKYRV|dUtOrBLW 
082 04 005.3|223 
092    005.3|bCHO 2017 
100 1  Chou, Yu-Kai,|d1986-|eauthor. 
245 10 Actionable gamification :|bbeyond points, badges, and 
       leaderboards /|cYu-kai Chou 
250    [Revised] 
264  1 [United States]|b[Octalysis Group],|c[2017] 
300    499 pages :|billustrations ;|c23 cm 
336    text|btxt|2rdacontent 
337    unmediated|bn|2rdamedia 
338    volume|bnc|2rdacarrier 
504    Includes bibliographical references 
520    Explains gamification, especially the Octalysis framework,
       as taking the elements of games that make people want to 
       return and continue playing those games, and applying 
       those elements to other activities, thus increasing 
       productivity and quality in the workplace while improving 
       the workers' experience and increasing customer 
       satisfaction and loyalty 
650  0 Gamification. 
650  0 Design|xHuman factors. 
650  0 Human engineering. 
650  0 Motivation (Psychology) 
650  0 Design|xPsychological aspects. 
650  0 Design|xSocial aspects. 
650  0 Design|xPhilosophy. 
650  0 User-centered system design. 
650  0 Video games|xDesign. 
Location Call No. Status
 Naper Blvd. Adult Nonfiction  005.3 CHO 2017    AVAILABLE