LEADER 00000cam a2200637 a 4500 001 880416380 003 OCoLC 005 20240129213017.0 006 m o d 007 cr unu|||||||| 008 140523s2014 njua o 001 0 eng d 016 7 016649177|2Uk 019 908281366|a1153027889 020 9780133570120 020 0133570126 020 0321962729 020 9780321962720 029 1 DEBBG|bBV042031555 029 1 DEBSZ|b414170075 029 1 GBVCP|b796785139 035 (OCoLC)880416380|z(OCoLC)908281366|z(OCoLC)1153027889 037 CL0500000431|bSafari Books Online 040 UMI|beng|epn|cUMI|dOCLCA|dDEBBG|dDEBSZ|dVT2|dREB|dOCLCO |dOCLCQ|dOCLCF|dOCLCQ|dYDX|dCEF|dAU@|dOCLCA|dCNCEN|dOCLCO |dOCLCQ|dOCLCO 049 INap 082 04 006.6/93 082 04 006.6/93|223 099 eBook O'Reilly for Public Libraries 100 1 Varcholik, Paul. 245 10 Real-time 3D rendering with DirectX and HLSL :|ba practical guide to graphics programming /|cPaul Varcholik. |h[O'Reilly electronic resource] 246 3 Real-time three-dimensional rendering with DirectX and high level shading language 246 3 Real-time three-dimensional rendering with DirectX and high level shader language 260 Upper Saddle River, NJ :|bAddison-Wesley,|c©2014. 300 1 online resource (1 volume) :|billustrations 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 490 0 The Addison-Wesley game design and development series 500 Includes index. 520 Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you'll discover shader authoring with HLSL. You'll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You'll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you'll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You'll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you'll create a flexible effect and material system to integrate your shaders. Finally, you'll extend your graphics knowledge with more advanced material, including post- processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You'll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don't need any experience with 3D graphics or the associated math: Everything's taught hands-on, and all graphics-specific code is fully explained. Coverage includes: The Direct3D API and graphics pipeline; A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library; Free and low-cost tools for authoring, debugging, and profiling shaders; Extensive treatment of HLSL shader authoring; Development of a C++ rendering engine; Cameras, 3D models, materials, and lighting; Post-processing effects; Device input, component-based architecture, and software services; Shadow mapping, depth maps, and projective texture mapping; Skeletal animation; Geometry and tessellation shaders; Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture. 588 0 Online resource; title from title page (Safari, viewed May 13, 2014). 590 O'Reilly|bO'Reilly Online Learning: Academic/Public Library Edition 630 00 DirectX. 630 07 DirectX|2fast 650 0 Computer graphics|xProgramming. 650 0 Three-dimensional display systems. 650 0 High-level programming languages. 650 6 Infographie|xProgrammation. 650 6 Affichage tridimensionnel. 650 6 Langages évolués (Informatique) 650 7 three-dimensional.|2aat 650 7 Computer graphics|xProgramming|2fast 650 7 High-level programming languages|2fast 650 7 Three-dimensional display systems|2fast 776 08 |iPrint version:|aVarcholik, Paul.|tReal-time 3D rendering with DirectX and HLSL.|dUpper Saddle River, NJ : Addison- Wesley, ©2014|w(DLC) 2014933263 856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https:// learning.oreilly.com/library/view/~/9780133570120/?ar |zAvailable on O'Reilly for Public Libraries 938 YBP Library Services|bYANK|n14855800 994 92|bJFN