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082 04 004.01/9 
082 04 004.01/9|222 
099    eBook O’Reilly for Public Libraries 
100 1  Wigdor, Daniel. 
245 10 Brave NUI world :|bdesigning natural user interfaces for 
       touch and gesture /|cDaniel Wigdor, Dennis Wixon.
       |h[O'Reilly electronic resource] 
260    Burlington, MA :|bMorgan Kaufmann/Elsevier,|c©2011. 
300    1 online resource (xiii, 242 pages) 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    data file 
504    Includes bibliographical references and index. 
505 0  Cover; Brave NUI World; Brave NUI World; Copyright Page; 
       Copyright Page; Contents; Contents; Preface; Preface; 
       Acknowledgments; Acknowledgments; About the Authors; About
       the Authors; Part I: Introducing the NUI; Part I: 
       Introducing the NUI; CHAPTER 1 Introduction; CHAPTER 1 
       Introduction; CHAPTER 2 The Natural User Interface; 
       CHAPTER 2 The Natural User Interface; CHAPTER 3 Ecological
       Niche: Computing, the Social Environment, and Ways of 
       Working; CHAPTER 3 Ecological Niche: Computing, the Social
       Environment, and Ways of Working; Part II: Design Ethos of
       NUI. 
505 8  Part II: Design Ethos of NUICHAPTER 4 Less Is More; 
       CHAPTER 4 Less Is More; CHAPTER 5 Contextual Environments;
       CHAPTER 5 Contextual Environments; CHAPTER 6 The Spatial 
       NUI; CHAPTER 6 The Spatial NUI; CHAPTER 7 The Social NUI; 
       CHAPTER 7 The Social NUI; CHAPTER 8 Seamlessness; CHAPTER 
       8 Seamlessness; CHAPTER 9 Super Real; CHAPTER 9 Super 
       Real; CHAPTER 10 Scaffolding; CHAPTER 10 Scaffolding; 
       CHAPTER 11 User Differentiation; CHAPTER 11 User 
       Differentiation; Part III: New Technologies: Understanding
       and Technological Artifacts; Part III: New Technologies: 
       Understanding and Technological Artifacts. 
505 8  CHAPTER 12 The State-Transition Model of InputCHAPTER 12 
       The State-Transition Model of Input; CHAPTER 13 Fat 
       Fingers; CHAPTER 13 Fat Fingers; CHAPTER 14 No Touch Left 
       Behind: Feedback Is Essential; CHAPTER 14 No Touch Left 
       Behind: Feedback Is Essential; CHAPTER 15 Touch versus In-
       Air Gestures; CHAPTER 15 Touch versus In-Air Gestures; 
       Part IV: Creating an Interaction Language; Part IV: 
       Creating an Interaction Language; CHAPTER 16 Mechanics, 
       Dynamics, and Aesthetics: The Application of MDA; CHAPTER 
       16 Mechanics, Dynamics, and Aesthetics: The Application of
       MDA; CHAPTER 17 New Primitives. 
505 8  CHAPTER 17 New Primitives; CHAPTER 18 The Anatomy of a 
       Gesture; CHAPTER 18 The Anatomy of a Gesture; CHAPTER 19 
       Properties of a Gesture Language; CHAPTER 19 Properties of
       a Gesture Language; CHAPTER 20 Self-Revealing Gestures; 
       CHAPTER 20 Self-Revealing Gestures; CHAPTER 21 A Model of 
       the Mode and Flow of a Gesture System; CHAPTER 21 A Model 
       of the Mode and Flow of a Gesture System; Part V: No Such 
       Thing as Touch; Part V: No Such Thing as Touch; CHAPTER 22
       Know Your Platform; CHAPTER 22 Know Your Platform; CHAPTER
       23 The Fundamentals Have to Work; CHAPTER 23 The 
       Fundamentals Have to Work. 
505 8  CHAPTER 24 Number of ContactsCHAPTER 24 Number of 
       Contacts; CHAPTER 25 Contact Data: Shape, Pressure, and 
       Hover; CHAPTER 25 Contact Data: Shape, Pressure, and 
       Hover; CHAPTER 26 Vertical, Horizontal, and Mobile; 
       CHAPTER 26 Vertical, Horizontal, and Mobile; Part VI: 
       Process: How Do You Get There?; Part VI: Process: How Do 
       You Get There?; CHAPTER 27 The User-Derived Interface 
       (UDI); CHAPTER 27 The User-Derived Interface (UDI); 
       CHAPTER 28 Lessons in False-Gesture Recognition; CHAPTER 
       28 Lessons in False-Gesture Recognition; CHAPTER 29 RITE 
       with a Purpose; CHAPTER 29 RITE with a Purpose. 
520    Touch and gestural devices have been hailed as next 
       evolutionary step in human-computer interaction. As 
       software companies struggle to catch up with one another 
       in terms of developing the next great touch-based 
       interface, designers are charged with the daunting task of
       keeping up with the advances in€new technology and this 
       new aspect to user experience design. Product and 
       interaction designers, developers and managers are already
       well versed in UI design, but touch-based interfaces have 
       added a new level of complexity. They need quick 
       references and real-world examples in order. 
588 0  Print version record. 
590    O'Reilly|bO'Reilly Online Learning: Academic/Public 
       Library Edition 
650  0 User interfaces (Computer systems) 
650  0 Haptic devices. 
650  0 Human-computer interaction. 
650  2 User-Computer Interface 
650  6 Interfaces utilisateurs (Informatique) 
650  6 Interfaces haptiques. 
650  7 Haptic devices|2fast 
650  7 Human-computer interaction|2fast 
650  7 User interfaces (Computer systems)|2fast 
650  7 Benutzeroberfläche|2gnd 
650  7 Schnittstelle|2gnd 
700 1  Wixon, Dennis. 
776 08 |iPrint version:|aWigdor, Daniel.|tBrave NUI world.
       |dBurlington, MA : Morgan Kaufmann, ©2010|z9780123822314
       |w(DLC)  2010047830|w(OCoLC)681501624 
856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https://
       learning.oreilly.com/library/view/~/9780123822314/?ar
       |zAvailable on O'Reilly for Public Libraries 
938    Internet Archive|bINAR|nbravenuiworlddes0000wigd 
938    ebrary|bEBRY|nebr10465826 
938    EBSCOhost|bEBSC|n365552 
938    YBP Library Services|bYANK|n5048414 
938    Coutts Information Services|bCOUT|n23141885 
994    92|bJFN