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Subjects (1-7 of 7)
Games -- Psychological aspects.
1
2017
After the blue hour
Rechy, John.
[United States] : HighBridge, 2017.
available online
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2
2023
Around the world in eighty games : from tarot to tic-tac-toe, catan to snakes and ladders, a mathema
Du Sautoy, Marcus, author.
New York : Basic Books, 2023.
1 hold on first copy returned of 1 copy
Location
Call No.
Status
Naper Blvd. Adult Nonfiction-NEW
519.27 DU
Trace2
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3
2013
For the win : how game thnking can revolutionize your business
Werbach, Kevin, author.
[United States] : Gildan Audio, 2013.
available online
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4
2014
Gamify : how gamification motivates people to do extraordinary things
Burke, Brian, 1959- author.
[United States] : Gildan Audio, 2014.
available online
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5
2014
Gamify : how gamification motivates people to do extraordinary things
Burke, Brian, 1959- author.
Brookline, MA : Bibliomotion, Inc., [2014]
available online
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876592897
6
2016
Making Deep Games : Designing Games with Meaning and Purpose.
Rusch, Doris C.
Independence : CRC Press, 2016.
available online
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969645638
7
2015
Ready, set, breathe : practicing mindfulness with your children for fewer meltdowns and a more peace
Naumburg, Carla, author.
Oakland, CA : New Harbinger Publications, Inc., [2015]
Location
Call No.
Status
Nichols Adult Nonfiction
306.874 NAU
AVAILABLE
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