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LEADER 00000nam  2200277 i 4500 
005    20220901152521.0 
008    220629s2022    nyua     f    000 0 eng d 
010    bl2022020750 
020    9781948174985|qhc. 
040    NjBwBT|beng|erda|cNjBwBT|dUtOrBLW 
092    793.93|bASH 
100 1  Ashworth, Jeff,|eauthor. 
245 14 The game master's book of traps, puzzles and dungeons :|ba
       punishing collection of bone-crunching contraptions, brain
       -teasing riddles and stamina-testing encounter locations 
       for 5th edition RPG adventures /|cJeff Ashworth. 
246 30 Traps, puzzles and dungeons 
264  1 New York, NY :|bMedia Lab Books,|c[2022] 
300    253 pages :|billustrations (some color) ;|c29 cm 
336    text|2rdacontent 
337    unmediated|2rdamedia 
338    volume|2rdacarrier 
500    "Plus 3 one-shot adventures!"--Cover. 
520    "he Game Master's Book of Traps, Puzzles and Dungeons 
       provides GMs with endless options for populating their 
       adventures with challenging riddles, puzzles, spiked pits,
       Rube Goldberg-style deathtraps and much more--everything 
       they need to push player character to their limit and 
       bring new levels of excitement (and anxiety) to their game
       play. GMs will find more than 60 challenging puzzles, 60 
       unique traps and 50 modular dungeon chambers, each with 
       its own set of possible encoounters, meaning GMs can 
       generate a fully-functional (or completely dilapidated) 
       dungeon in a few rolls of a dice"--|cProvided by 
       publisher. 
650  0 Fantasy games|xDesign and construction. 
650  0 Fantasy games|vHandbooks, manuals, etc. 
655  7 Handbooks and manuals.|2lcgft 
Location Call No. Status
 95th Street Adult Nonfiction  793.93 ASH    TRACE
 95th Street Adult Nonfiction  793.93 ASH    TRACE
 Nichols Adult Nonfiction  793.93 ASH    LINKin PAGED +1 HOLD