LEADER 00000nam 2200277 i 4500 005 20220901152521.0 008 220629s2022 nyua f 000 0 eng d 010 bl2022020750 020 9781948174985|qhc. 040 NjBwBT|beng|erda|cNjBwBT|dUtOrBLW 092 793.93|bASH 100 1 Ashworth, Jeff,|eauthor. 245 14 The game master's book of traps, puzzles and dungeons :|ba punishing collection of bone-crunching contraptions, brain -teasing riddles and stamina-testing encounter locations for 5th edition RPG adventures /|cJeff Ashworth. 246 30 Traps, puzzles and dungeons 264 1 New York, NY :|bMedia Lab Books,|c[2022] 300 253 pages :|billustrations (some color) ;|c29 cm 336 text|2rdacontent 337 unmediated|2rdamedia 338 volume|2rdacarrier 500 "Plus 3 one-shot adventures!"--Cover. 520 "he Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more--everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice"--|cProvided by publisher. 650 0 Fantasy games|xDesign and construction. 650 0 Fantasy games|vHandbooks, manuals, etc. 655 7 Handbooks and manuals.|2lcgft
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