Description |
253 pages : illustrations (some color) ; 29 cm |
Note |
"Plus 3 one-shot adventures!"--Cover. |
Summary |
"he Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more--everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice"-- Provided by publisher. |
Subject |
Fantasy games -- Design and construction.
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|
Fantasy games -- Handbooks, manuals, etc.
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Genre |
Handbooks and manuals.
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Added Title |
Traps, puzzles and dungeons |
ISBN |
9781948174985 hc. |
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