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LEADER 00000cam a22005537i 4500 
003    OCoLC 
005    20240129213017.0 
006    m     o  d         
007    cr cnu---unuuu 
008    230713s2023    xxua    o     000 0 eng d 
019    1389130037|a1389614233 
020    9781484291696|qelectronic book 
020    1484291697|qelectronic book 
024 7  10.1007/978-1-4842-9169-6|2doi 
029 1  AU@|b000074754617 
035    (OCoLC)1390205914|z(OCoLC)1389130037|z(OCoLC)1389614233 
037    9781484291696|bO'Reilly Media 
040    GW5XE|beng|erda|epn|cGW5XE|dYDX|dEBLCP|dOCLCQ|dYDX|dOCLCO
       |dOCLCF|dUKAHL|dORMDA 
049    INap 
082 04 338.47005 
082 04 338.47005|223/eng/20230713 
099    eBook O'Reilly for Public Libraries 
100 1  Sidhu, Amarinder,|eauthor. 
245 10 Becoming a software company :|bhow to drive business value
       through software /|cAmarinder Sidhu|h[O'Reilly electronic 
       resource] 
264  1 [United States] :|bApress,|c2023. 
300    1 online resource (100 pages) :|billustrations (black and 
       white, and color). 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
505 0  Part 1 -- Chapter 1: 1. Dont Pursue Transformations, Make 
       The Software Shift -- Chapter 2: 2. Create New Value 
       through Customer Progress, Not by Meeting Requirements -- 
       Chapter 3:To Multiply Value, Mitigate Complexity First -- 
       Part 2 -- Chapter 4: Don't Procure Software, Create a 
       Dynamic Stack Instead -- Chapter 5: Implement a Strategy 
       of Business Agility, Before the Agile Methods -- Chapter 6
       : Manage Development Flow, Not Project or Product 
       Timelines -- Part 3 -- Chapter 7: Teams build Good 
       Software, Not Resources -- Chapter 8: To Become Great, 
       Practice the Art of Creative Management -- Conclusion. 
520    There is a call to action reverberating in company 
       boardrooms, earnings calls, technology conferences, and IT
       departments: every company should be a software company. 
       The call makes intuitive sense. Software, when done right,
       creates infinite business leverage. It is not a 
       coincidence that 7 out of 10 largest companies in the 
       world are software companies. But how does a company 
       become a software company? This book will help enterprises
       transform into a software company. The software-driven 
       future that Marc Andreessen predicted in his now-famous 
       2011 essay is here but unevenly distributed. While 
       enterprises, and teams within, grasp the software 
       technologies, they lack the context to leverage them much 
       less understand the fundamental principles that drive the 
       business value from software: What is the real essence of 
       the software-based transformation? If every enterprise is 
       implementing the same technologies, what is the source of 
       differentiation? How do you manage the inherent complexity
       of software such that it doesn't destroy software's value?
       How do you build and nurture talent so that it is 
       empowered to create the best solutions for your customers'
       problems? This book will answer all of that and more. The 
       boundary between enterprise and consumer software is 
       rapidly blurring. IEEE reports that 40% of the cost of a 
       new car comes from software . Elsewhere, software is 
       becoming synonymous with medical devices and therapeutics 
       . FinTech and EdTech trends are primarily about 
       personalization through software at an internet-scale. The
       struggling enterprises are up against it. They have no 
       choice but to figure out how to ship consumer-grade 
       software. It is an existential problem for them. This book
       compiles the timeless principles of building good software,
       yet often disregarded while building and deploying 
       software products for enterprises. 
588 0  Print version record. 
590    O'Reilly|bO'Reilly Online Learning: Academic/Public 
       Library Edition 
650  0 Computer software industry. 
650  0 Business enterprises|xInformation technology. 
650  0 Business planning. 
650  6 Logiciels|xIndustrie. 
650  6 Entreprises|xTechnologie de l'information. 
650  7 Business planning.|2fast|0(OCoLC)fst00842819 
650  7 Computer software industry.|2fast|0(OCoLC)fst00872606 
776 08 |iPrint version:|aSIDHU, AMARINDER.|tBUILDING A SOFTWARE 
       COMPANY.|d[Place of publication not identified] : APRESS, 
       2023|z1484291689|w(OCoLC)1353276918 
856 40 |uhttps://ezproxy.naperville-lib.org/login?url=https://
       learning.oreilly.com/library/view/~/9781484291696/?ar
       |zAvailable on O'Reilly for Public Libraries 
938    Askews and Holts Library Services|bASKH|nAH41608406 
938    YBP Library Services|bYANK|n305555680 
938    ProQuest Ebook Central|bEBLB|nEBL30614264 
994    92|bJFN