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LEADER 00000cam  2200349 i 4500 
001    931226964 
003    OCoLC 
005    20161201114845.0 
008    151202s2016    flua          001 0 eng   
010      2015047449 
020    9781138920064|qpaperback|qalkaline paper 
020    1138920061|qpaperback|qalkaline paper 
035    (OCoLC)931226964|z(OCoLC)927383148|z(OCoLC)943678659 
040    DLC|beng|erda|cDLC|dYDX|dYDXCP|dOCLCF|dBTCTA|dUtOrBLW 
042    pcc 
082 00 794.8/1526|223 
092    006.686|bPHO 2016 
100 1  Ahearn, Luke,|eauthor. 
245 10 3D game textures :|bcreate professional game art using 
       Photoshop /|cLuke Ahearn. 
250    Fourth edition. 
264  1 Boca Raton, FL :|bCRC Press, Taylor & Francis Group,
       |c[2016] 
300    xix, 391 pages ;|c26 cm 
336    text|btxt|2rdacontent 
337    unmediated|bn|2rdamedia 
338    volume|bnc|2rdacarrier 
500    Includes index. 
505 0  The basics of art -- The basics of computer graphic 
       technology -- Introduction to shaders and materials -- 
       Preparing for texture creation -- Sci-fi hallway, basic 
       shaders : diffuse, illumination and opacity -- The urban 
       setting : low polygon, high texture detail -- The fantasy 
       setting : high polygon, high texture detail -- Exteriors -
       - Game effects -- Normal maps and multi-pass shaders. 
630 00 Adobe Photoshop. 
650  0 Video games|xProgramming. 
650  0 Computer graphics. 
Location Call No. Status
 95th Street Adult Nonfiction  006.686 PHO 2016    DUE 05-03-24