LEADER 00000cam 2200349 i 4500 001 931226964 003 OCoLC 005 20161201114845.0 008 151202s2016 flua 001 0 eng 010 2015047449 020 9781138920064|qpaperback|qalkaline paper 020 1138920061|qpaperback|qalkaline paper 035 (OCoLC)931226964|z(OCoLC)927383148|z(OCoLC)943678659 040 DLC|beng|erda|cDLC|dYDX|dYDXCP|dOCLCF|dBTCTA|dUtOrBLW 042 pcc 082 00 794.8/1526|223 092 006.686|bPHO 2016 100 1 Ahearn, Luke,|eauthor. 245 10 3D game textures :|bcreate professional game art using Photoshop /|cLuke Ahearn. 250 Fourth edition. 264 1 Boca Raton, FL :|bCRC Press, Taylor & Francis Group, |c[2016] 300 xix, 391 pages ;|c26 cm 336 text|btxt|2rdacontent 337 unmediated|bn|2rdamedia 338 volume|bnc|2rdacarrier 500 Includes index. 505 0 The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors - - Game effects -- Normal maps and multi-pass shaders. 630 00 Adobe Photoshop. 650 0 Video games|xProgramming. 650 0 Computer graphics.
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