Description |
xix, 391 pages ; 26 cm |
Note |
Includes index. |
Contents |
The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders. |
Subject |
Video games -- Programming.
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Computer graphics.
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Adobe Photoshop.
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ISBN |
9781138920064 paperback alkaline paper |
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1138920061 paperback alkaline paper |
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