Description |
95 pages : color illustrations ; 25 cm |
Note |
Includes index. |
|
Originally published in 2017 by Usborne Publishing Ltd., London. |
Contents |
What is coding? -- Starting Python -- Playing with numbers -- Variables -- Making decisions -- Planning programs -- They're heeeere! -- Guessing game -- For loops -- A times tables shortcut -- Using lists -- Dictionaries -- Spy messages -- Turtle drawing -- Don't press the button -- Make a masterpiece -- Dodge the bombs -- Bat and ball -- Downloading Python -- Managing your files -- Debugging -- Which window? -- Code at a glance. |
Summary |
An introduction to coding for complete beginners, this friendly and accessible book will teach children the basics of Python, allowing them to get inside the code of their computer and create simple games and animations on screen. |
Subject |
Computer programming -- Juvenile literature.
|
|
Video games -- Programming -- Juvenile literature.
|
|
Python (Computer program language) -- Juvenile literature.
|
Genre |
Juvenile works. |
|
Juvenile works.
|
Added Author |
Dickins, Rosie, author.
|
|
Devolle, John, illustrator.
|
Cover Title |
Usborne coding for beginners using Python |
ISBN |
9780794539504 (hardcover) |
|
0794539505 (hardcover) |
|