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Author Dawson, Mike, 1947- author.

Title Beginning C++ through game programming / Michael Dawson.

Edition Fourth edition.
Publication Info. Boston : Cengage Learning, c2015.
Location Call No. Status
 95th Street Adult Nonfiction  005.133 C++ 2015    AVAILABLE
 95th Street Tech Buffet  R 005.133 C++    TRACE +1 HOLD
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Description xxi, 390 pages : illustrations ; 23 cm
Note Previous edition: Boston, Mass: Course Technology Cengage Learning, 2010.
Includes index.
Summary When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. You will find an up-to-date and thorough introduction to everything you need to get started -- with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. --Publisher's description.
Contents Types, variables, and standard I/O: lost fortune -- Truth, branching, and the game loop: guess my number -- For loops, strings, and arrays: word jumble -- The standard template library: hangman -- Functions: mad lib -- References: tic-tac-toe -- Pointers: tic-tac-toe 2.0 -- Classes: critter caretaker -- Advanced classes and dynamic memory: game lobby -- Inheritance and polymorphism: blackjack.
Subject Video games -- Programming.
C++ (Computer program language)
ISBN 9781305109919 (pbk.)
1305109910 (pbk.)
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