Description |
xxi, 390 pages : illustrations ; 23 cm |
Note |
Previous edition: Boston, Mass: Course Technology Cengage Learning, 2010. |
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Includes index. |
Summary |
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. You will find an up-to-date and thorough introduction to everything you need to get started -- with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. --Publisher's description. |
Contents |
Types, variables, and standard I/O: lost fortune -- Truth, branching, and the game loop: guess my number -- For loops, strings, and arrays: word jumble -- The standard template library: hangman -- Functions: mad lib -- References: tic-tac-toe -- Pointers: tic-tac-toe 2.0 -- Classes: critter caretaker -- Advanced classes and dynamic memory: game lobby -- Inheritance and polymorphism: blackjack. |
Subject |
Video games -- Programming.
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C++ (Computer program language)
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ISBN |
9781305109919 (pbk.) |
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1305109910 (pbk.) |
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