Description |
1 online resource (xvi, 631 pages) : illustrations |
Note |
"An A.K. Peters book." |
Bibliography |
Includes bibliographical references (pages 621-624) and index. |
Summary |
"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"-- Provided by publisher |
Subject |
Direct3D.
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Direct3D |
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Rendering (Computer graphics)
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Three-dimensional display systems.
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Rendu (Infographie) |
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Affichage tridimensionnel. |
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three-dimensional. |
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Rendering (Computer graphics) |
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Three-dimensional display systems |
Added Author |
Pettineo, Matt.
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Hoxley, Jack.
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Added Title |
Practical rendering and computation with Direct3D eleven |
Other Form: |
Print version: Zink, Jason. Practical rendering and computation with Direct3D 11. Boca Raton, Florida : CRC Press, ©2012 xvi, 631 pages 9781568817200 |
ISBN |
1568817207 |
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9781568817200 |
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9781439869765 |
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1439869766 |
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