1. Setting the scene : contexts and approaches -- 2. Outlining the software and its development -- 3. Thinking about the hardware: an overview of relevant technologies -- 4. Navigating the computer space -- 5. The basics of modelling -- 6. The basics of materials -- 7. The basics of lighting -- 8. The rule of change : scenographic improvisation -- 9. Peopling the stage -- 10. Composition, cameras, rendering and resolution -- 11. Advanced modelling -- 12. The design over time : storyboards and animations -- 13. Project management -- 14. Conclusion.