Library Hours
Monday to Friday: 9 a.m. to 9 p.m.
Saturday: 9 a.m. to 5 p.m.
Sunday: 1 p.m. to 9 p.m.
Naper Blvd. 1 p.m. to 5 p.m.
     
Results Page:  Previous Next
Author Vaughan, Tay.

Title Multimedia : making it work / Tay Vaughan. [O'Reilly electronic resource]

Edition 9th ed.
Imprint New York : McGraw-Hill Education, ©2014.
QR Code
Description 1 online resource (1 volume) : illustrations
Note Includes index.
Summary Annotation The Most Complete, Up-to-Date Multimedia GuideThoroughly updated to cover the latest technologies, including mobile multimedia, this full-color resource prepares you for a successful multimedia career by teachingyou the fundamental concepts and required skills. Multimedia: Making It Work, Ninth Edition explains how to integrate text, images, sound, animation, and video into compelling projects. Multimedia project planning, costs, design, production, talent acquisition, testing, and delivery are also discussed. Chapter-ending quizzes reinforce key concepts and hands-on lab projects allow you to apply your new skills. Learn how to:Master the essential elements of multimedia, including text, images, sound, animation, and videoIncorporate bitmap, vector, and 3-D imagesRecord and edit digital audio and use MIDICreate computer-generated animationsShoot and edit digital videoSelect the best hardware, software, and authoring tools for your projectDetermine the scope and cost of a multimedia projectn Design, produce, and test your projectAcquire the best content and talent for your budgetDesign dynamic Web contentCreate apps for mobile devices, including tablets, readers, and smartphonesDeliver multimedia over the Internet, in an app store, and on CD-ROM and DVDEach chapter includes:Learning objectivesFull-color illustrations and screenshotsHelpful notes, tips, and warningsChapter summaries and key term listsEnd-of-chapter quizzes and lab projectsThis book is intended for students enrolled in an instructor-led course and does not provide correct answers for the end-of-chapter quizzes or access to the instructor's resource materials. If you are an instructor, please contact your McGraw-Hill Education sales representative for details.
Contents Cover -- Title Page -- Copyright Page -- About the Author -- About the Technical Editor -- About this Book -- Important Multimedia Skills -- Effective Learning Tools -- Contents -- Acknowledgments -- Introduction -- 1. What Is Multimedia? -- Definitions -- Where to Use Multimedia -- Multimedia in Business -- Multimedia in Schools -- Multimedia at Home -- Multimedia in Public Places -- Virtual Reality -- Delivering Multimedia -- CD-ROM, DVD, Flash Drives -- The Broadband Internet -- 2. Text -- The Power of Meaning -- The Power and Irregularity of English -- About Fonts and Faces -- Cases
Serif vs. Sans Serif -- Using Text in Multimedia -- Designing with Text -- Fields for Reading -- HTML Documents -- Computers and Text -- The Font Wars Are Over -- Character Sets and Alphabets -- Mapping Text Across Platforms -- Languages in the World of Computers -- Font Editing and Design Tools -- Fontographer -- Making Pretty Text -- Hypermedia and Hypertext -- The Power of Hypertext -- Using Hypertext -- Searching for Words -- Hypermedia Structures -- Hypertext Tools -- 3. Images -- Before You Start to Create -- Plan Your Approach -- Organize Your Tools -- Configure Your Computer Workspace
Making Still Images -- Bitmaps -- Vector Drawing -- Vector-Drawn Objects vs. Bitmaps -- 3-D Drawing and Rendering -- Color -- Understanding Natural Light and Color -- Computerized Color -- Color Palettes -- Image File Formats -- Image File Compression -- 4. Sound -- The Power of Sound -- Digital Audio -- Making Digital Audio Files -- Editing Digital Recordings -- MIDI Audio -- MIDI vs. Digital Audio -- Multimedia System Sounds -- Audio File Formats -- Vaughan's Law of Multimedia Minimums -- Adding Sound to Your Multimedia Project -- Space Considerations -- Audio Recording
Keeping Track of Your Sounds -- Audio CDs -- Sound for Your Mobile Phone -- Sound for the Internet -- Testing and Evaluation -- Copyright Issues -- 5. Animation -- The Power of Motion -- Principles of Animation -- Animation by Computer -- Animation Techniques -- Animation File Formats -- Motion with SVG in HTML5 -- Making Animations That Work -- A Rolling Ball -- A Bouncing Ball -- Creating an Animated Scene -- 6. Video -- Using Video -- How Video Works and Is Displayed -- Analog Video -- Digital Video -- Displays -- Digital Video Containers -- Codecs -- Video Format Converters
Obtaining Video Clips -- Shooting and Editing Video -- Camcorders -- Smartphones and Tablets -- Storyboarding -- Lighting -- Chroma Keys -- Composition -- Titles and Text -- Nonlinear Editing (NLE) -- 7. Making Multimedia -- The Stages of a Multimedia Project -- What You Need: The Intangibles -- Creativity -- Organization -- Communication -- What You Need: Multimedia Skills -- The Team -- The Sum of Parts -- What You Need: Hardware -- Windows vs. Macintosh -- Connections -- Memory and Storage Devices -- Input Devices -- Output Devices -- What You Need: Software
Subject Multimedia systems.
Interactive multimedia.
Interactive multimedia -- Computer programs.
Interactive multimedia -- Authoring programs.
Multimédia.
Multimédias interactifs.
Multimédias interactifs -- Logiciels.
Multimédias interactifs -- Systèmes-auteur.
Interactive multimedia
Interactive multimedia -- Authoring programs
Multimedia systems
Other Form: Print version : Vaughan, Tay. Multimedia. Ninth edition. New York : McGraw-Hill Education, [2014] 9780071832885 (OCoLC)882867406
ISBN 9780071832892
0071832890
0071832882 (Trade Paper)
9780071832885 (Trade Paper)
Patron reviews: add a review
Click for more information
EBOOK
No one has rated this material

You can...
Also...
- Find similar reads
- Add a review
- Sign-up for Newsletter
- Suggest a purchase
- Can't find what you want?
More Information