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Author Toppo, Greg, author.

Title The game believes in you : how digital play can make our kids smarter / Greg Toppo.

Publication Info. New York : Palgrave Macmillan Trade, 2015.
©2015
Location Call No. Status
 95th Street Adult Nonfiction  794.8 TOP    AVAILABLE
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Description 252 pages ; 25 cm
Summary USA Today journalist and former public school teacher Greg Toppo defies the technology-resistant attitude of today's educators and shows how game designers are revolutionizing learning.
Contents Hard fun -- A kind of ultimate decadence : how I got curious about video games -- To the moon and back in five minutes : how disdain for centralized authority and an impulse to play brought us "supercomputers everywhere" -- "Don't kiss the engine, Daddy, or the carriages won't think it's real" : how games work by getting us a little high -- The game layer : how three inventive teachers use game principles to engage students -- Math without words : how Euclid would have taught math if he'd had an iPad -- Rube Goldberg brought us together : how a group of New York City teachers and game designers are redefining school -- "I'm not good at math, but my avatar is" : how a subversive suburban teacher is using World of Warcraft to teach humanities -- Project Unicorn : how a heartless media conglomerate could spark a new golden age of educational gaming -- A walk in the woods : how a first-person game based on Thoreau's "Walden" can make Transcendentalism-- and reading-- cool again -- Throw trucks with your mind : how video games can help heal ADHD, PTSD, and depression-- and help kids relax -- The opposite of fighting : how violent video games really affect kids -- The ludic loop : how to talk to your kids about their gaming habits -- Games everywhere.
Bibliography Includes bibliographical references and index.
Subject Video games in education.
Video games and children.
Video games -- Study and teaching.
Education -- Effect of technological innovations on.
ISBN 9781137279576 (hardback)
1137279575 (hardback)
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