Description |
1 online resource (xxxix, 692 pages) : illustrations |
Bibliography |
Includes bibliographical references (pages 689-692). |
Summary |
"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"-- Provided by publisher. |
Contents |
Cover; Dedication; Contents; List of Figures; List of Tables; Preface; Acknowledgments; Section I: Unreal Technology Basics: Introductory Development Techniques; 1: Setting up Unreal Project Templates; 2: Introduction to Level Design in Unreal Technology; 3: Unreal Visual Scripting with Blueprints; 4: Materials in Unreal Engine; Section II: Making Game Worlds Stand Out: Intermediate Development Concepts; 5: Advanced Material Concepts in Unreal Engine; 6: Visual Effects and Cascade in Unreal Engine; 7: Terrains and Landscapes in Unreal Engine |
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Section III: Example Games: Advanced Game Development Concepts8: Advanced Blueprint Concepts; 9: A Top-Down Game with Blueprints; A: Material Expressions in Unreal Engine 4; B: Distributions in Unreal Engine 4; C: The Curve Editor in Unreal Engine 4; References |
Subject |
Video games -- Programming.
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Computer games -- Development.
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UnrealScript (Computer program language)
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Jeux vidéo -- Programmation. |
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UnrealScript (Langage de programmation) |
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Video games -- Programming |
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UnrealScript (Computer program language) |
Other Form: |
Print version: Tavakkoli, Alireza. Game development and simulation with Unreal technology. Boca Raton : CRC Press/Taylor & Francis Group, [2016] 9781498706247 (DLC) 2015010847 (OCoLC)905600310 |
ISBN |
9781498706254 |
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1498706258 |
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