Description |
1 online resource (192 pages) |
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text file |
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32.95 |
Summary |
Turn your training vision into a workable, functional e-learning program. In this fully refreshed second edition, award-winning e-learning expert and technical educator Thomas Toth guides technology-hungry trainers through e-learning development-without the jargon. With brand-new chapters on mobile devices, learning management systems, and e-learning development software, Technology for Trainers illuminates the techniques and processes needed to build any technology-based learning solution. Start speaking intelligently to e-learning designers and other technical experts about how to turn your design vision into a reality. Technology tips throughout the book offer pointers to help you pick up key concepts quickly and gain a better grasp on the decisions that will get you where you want to go. An e-learning glossary at the end consists of more than 400 key terms-from analog to XML-that e-learning experts of all levels will find useful. In this book, you will: Learn how to identify the technical building blocks of an e-learning program. Apply training expertise to e-learning development and examine e-learning-specific software options. Explore the basics of graphics and interface design as well as the basics of Internet technology. |
Contents |
Intro -- Title Page -- Copyright -- Contents -- Preface -- 1 What Every Trainer Needs to Know About Technology -- Technology Can Be Intimidating -- Abracadabra -- Moving Along -- 2 The Modern Training Team and Process -- The Dream Team -- A Design Process-Overview -- Moving Along -- 3 Delivering on Smartphones and Tablets -- Broadband -- Smartphones -- Tablets -- Deploying to Smartphones and Tablets -- Something to Consider -- Moving Along -- 4 E-Learning Development Software -- E-Learning Authoring Tools Essentials -- Types of Authoring Tools -- Moving Along |
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5 Simple Coding-Knowing a Little Can Be a Big Help -- What Is HTML? -- What Is HTML5? -- Coding -- HTML: A Quick Lesson in Code Writing -- Viewing the Code Live -- Uploading and Viewing Your Web Program -- Moving Along -- 6 Graphics-Choice Depends on Purpose -- Screen Resolution -- Image File Size -- Image Resolution -- Raster and Vector Graphics -- Web Graphic Types -- Software for Creating Web Graphics -- Moving Along -- 7 Graphical User Interface-The Key to E-Learning -- GUI Rules -- Screen Layout -- Navigation Buttons and Design -- Usability Flaws -- Other GUI Design Elements -- Moving Along |
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8 Fonts and White Space-How E-Learning Use Is Different -- The Limits of Display -- Font Choice Makes a Difference -- Text as a Graphical Element -- White Space and Line Spacing -- Some Guidelines for Effective Use of Text in E-Learning -- Moving Along -- 9 Animation-Just Enough, Never Too Much -- Animation Types -- Animation in Your E-Learning Program -- Just Enough, Never Too Much -- Moving Along -- 10 Multimedia-Using Audio and Video in E-Learning -- Audio and Video Plug-Ins -- What Type of Audio File Should You Use? -- What Type of Video File Should You Use? |
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Integrating Audio and Video Into Your E-Learning Program -- Moving Along -- 11 Interaction-Creating Content to Engage the Learner -- Interaction Is the Key -- Testing -- Interaction Techniques -- Feedback -- Moving Along -- 12 The Learning Management System -- A Brief History of the LMS -- Components of an LMS -- Advantages of an LMS -- LMS Standards -- LMS Vendors -- Making a Decision -- Moving Along -- 13 E-Learning Development-Two Real-World Examples -- Case Study 1: Reinforcing Customer Service Training -- Case Study 2: Providing Selling Skills to a Retail Sales Force -- Next Steps |
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Resources -- E-Learning Glossary -- About the Author -- Index |
Genre |
Electronic books.
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Added Author |
O'Reilly for Higher Education (Firm), distributor.
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Safari, an O'Reilly Media Company.
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ISBN |
160728281X |
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9781607282815 |
Standard No. |
9781607282815 |
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