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Author Sutherland, Bruce.

Title Beginning Android C++ game development / Bruce Sutherland. [O'Reilly electronic resource]

Imprint [Berkeley, CA] : Apress ; New York : Distributed to the Book trade by Springer Science+Business Media New York, 2013.
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Description 1 online resource (1 volume) : illustrations
text file PDF rda
Contents Chapter 1. An introduction to game development -- chapter 2. An introduction to the Android game development ecosystem -- chapter 3. Game design for beginners : Droid Runner -- chapter 4. Building a game engine -- chapter 5. Writing a renderer -- chapter 6. Game entities -- chapter 7. Building game levels with collision -- chapter 8. Virtual cameras -- chapter 9. Lighting and materials -- chapter 10. Game audio -- chapter 11. Self-publishing 101.
Summary This book covers all of the major aspects of game design and programming using the Android Native Development Kit (NDK). The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions.
Subject Android (Electronic resource)
Android (Electronic resource)
Android (Electronic resource)
Application software -- Development.
Mobile computing -- Programming.
C++ (Computer program language)
Logiciels d'application -- Développement.
Informatique mobile -- Programmation.
C++ (Langage de programmation)
Application software -- Development
C++ (Computer program language)
Genre Electronic books.
Added Title Beginning Android C plus plus game development
In: Springer eBooks
Other Form: Print version: Sutherland, Bruce. Beginning Android C++ game development. [Berkeley, CA] : Apress ; New York, NY : Distributed to the book trade by Springer Science+Business Media, 2013 9781430258308 (OCoLC)855580302
ISBN 9781430258315 (electronic bk.)
1430258314 (electronic bk.)
Standard No. 10.1007/978-1-4302-5831-5 doi
10.1007/978-1-4302-5
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