Description |
1 online resource (1 volume) : illustrations. |
Series |
Hacks |
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Hacks series.
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Summary |
"Set up a development environment in Windows, Mac OS X, or Linux; build special effects apps with tools such as Synapse and Cinder; create gestural interfaces to integrate and control digital music components; capture the realistic motions of a 3D model with NI mate, Blender, and Animata; design gesture-based games with the ZigFu SDK; recreate the dimensions of any room in real time, using RGBDemo; use gestures to navigate robots and control PC interfaces"--Page 4 of cover. |
Note |
"Tips & tools for motion and pattern detection"--Cover. |
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"Make: makezine.com"--Cover. |
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Includes index. |
Subject |
Pattern recognition systems.
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Multimodal user interfaces (Computer systems)
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Computer vision.
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Video games -- Programming.
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Video games -- Design.
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Computer input-output equipment -- Programming.
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Pattern Recognition, Automated |
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Reconnaissance des formes (Informatique) |
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Interfaces utilisateurs multimodales (Systèmes informatiques) |
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Vision par ordinateur. |
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Jeux vidéo -- Programmation. |
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Jeux vidéo -- Conception. |
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Ordinateurs -- Équipement d'entrée-sortie -- Programmation. |
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Computer games -- Design |
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Video games -- Programming |
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Computer vision |
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Multimodal user interfaces (Computer systems) |
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Pattern recognition systems |
Added Title |
Make (Sebastopol, Calif.)
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Other Form: |
Print version: St. Jean, Jared. Kinect hacks. 1st ed. Beijing ; Sebastopol, CA : O'Reilly, 2012 9781449315207 (OCoLC)764382938 |
ISBN |
9781449361242 (e-book) |
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1449361242 (e-book) |
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9781449361235 |
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1449361234 |
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9781449332181 |
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1449332188 |
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