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Title Digital representations of the real world : how to capture, model, and render visual reality / edited by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt. [O'Reilly electronic resource]

Publication Info. Boca Raton, FL : CRC Press, [2015]
©20
©2015
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Description 1 online resource
data file
Bibliography Includes bibliographical references and index.
Contents Part I: Acquiring the Real World; Chapter 1: Camera Sensor Pipeline; Chapter 2: Stereo and Multi-View Video; Chapter 3: Omni-Directional Video; Chapter 4: Range Imaging; Chapter 5: Plenoptic Cameras; Chapter 6: Illumination and Light Transport; Part II: Reconstruction-Data Processing Techniques; Chapter 7: Camera Registration from Images and Video; Chapter 8: Reconstruction of Dense Correspondences; Chapter 9: Sensor Fusion; Chapter 10: Mesh Reconstruction from a Point Cloud.
Chapter 11: Reconstruction of Human MotionChapter 12: Dynamic Geometry Reconstruction; Part III: Modeling Reality; Chapter 13: Rigging Captured Meshes; Chapter 14: Statistical Human Body Modeling; Chapter 15: Cloth Modeling; Chapter 16: Video-Based Character Animation; Part IV: Authentic Rendering, Display, and Perception; Chapter 17: Image- and Video-Based Rendering; Chapter 18: Stereo 3D and Viewing Experience; Chapter 19: Visual Quality Assessment; Part V: Applications; Chapter 20: Facial Capture and Animation in Visual E ects; Chapter 21: Television and Live Broadcasting; Chapter 22: Web-Based Delivery of 3D Mesh Data; Chapter 23: Virtual Production.
Summary As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction.
Subject Computer animation.
Computer graphics.
Three-dimensional imaging.
Computer Graphics
Imaging, Three-Dimensional
Animation par ordinateur.
Infographie.
Imagerie tridimensionnelle.
computer animation.
computer graphics.
three-dimensional.
Three-dimensional imaging
Computer animation
Computer graphics
Added Author Magnor, Marcus A. (Marcus Andreas), 1972- editor.
Grau, Oliver, editor.
Sorkine-Hornung, Olga, 1981- editor.
Theobalt, Christian, editor.
Other Form: Print version: Digital Representation of the Real World 9781482243819
ISBN 9781482243826 (electronic bk.)
1482243822 (electronic bk.)
1482243814
9781482243819
Standard No. 10.1201/b18154 doi
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