Description |
1 online resource (1 volume) : illustrations |
Series |
Quick answers to common problems |
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Quick answers to common problems.
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Note |
Includes index. |
Contents |
Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Kivy and the Kv Language -- Introduction -- Installing Kivy -- Building your interfaces -- Declaring properties within a class -- Relating Python code and the Kv language -- Referencing widgets -- Accessing widgets defined inside the Kv language in your Python code -- Reusing styles in multiple widgets -- Designing with the Kv language -- Running your code -- Using Kivy garden |
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Chapter 2: Input, Motion, and Touch Introduction -- Using the mouse -- Evolving to the touchscreen -- Working with the accelerometer -- Using the gyroscope -- The differences between the touch and motion events -- Recognizing touch shapes -- Detecting multitapping -- Grabbing touch events -- Recording gestures -- Chapter 3: Events -- Introduction -- Scheduling a one-time event -- Scheduling a repetitive event -- Triggering events -- Defining widget events -- Creating custom events -- Attaching callbacks -- Declaring a property |
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Compounding propertiesChapter 4: Widgets -- Introduction -- Using the basics: buttons, labels, and text inputs -- Manipulating the widget tree -- Traversing the tree -- Using swappable widgets -- Organizing with layouts -- Using FloatLayout -- Using BoxLayout -- Using GridLayout -- Using StackLayout -- Using RelativeLayout -- Using AnchorLayout -- Working with ActionBar -- Chapter 5: Graphics -- Canvas and Instructions -- Introduction -- Separating with the screen manager -- Using drawing instructions -- Using context instructions |
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Working with manipulating instructionsRotating, translating, and scaling the canvas -- Modifying with multitouching -- Storing and retrieving the coordinate space context -- Introducing animations -- Chapter 6: Advanced Graphics -- Shaders and Rendering -- Introduction -- Using Carousel -- Creating and using Atlas -- Creating layouts -- Editing shaders -- Creating widgets -- Creating your own shader -- Rendering in a Framebuffer -- Optimizing graphics -- Chapter 7: The API in Detail -- Introduction -- Getting to know the API |
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Using the asynchronous data loaderLogging objects -- Parsing -- Applying utils -- Leveraging the factory object -- Working with audio -- Working with video -- Working with a camera -- Using spelling -- Adding effects -- Advanced text manipulation -- Chapter 8: Packaging our Apps for PC -- Introduction -- Packaging for Windows -- Including multimedia for Windows -- Running apps in Windows -- Packaging for Mac OS -- Including multimedia for Mac OS -- Running apps in Mac OS -- Packaging for Linux -- Including multimedia for Linux |
Subject |
Python (Computer program language)
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Application software -- Development.
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Python (Langage de programmation) |
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Logiciels d'application -- Développement. |
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COMPUTERS. -- Programming Languages -- Python. |
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COMPUTERS. -- Programming -- Open Source. |
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Application software -- Development |
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Python (Computer program language) |
Other Form: |
Print version: Druck-Ausgabe Solis, Hugo. Kivy Cookbook |
ISBN |
9781783987399 (electronic bk.) |
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1783987391 (electronic bk.) |
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