Description |
1 online resource (xvi, 340 pages) : illustrations |
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text file |
Series |
O'Reilly digital studio |
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O'Reilly digital studio.
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Note |
Includes index. |
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Some online versions lack accompanying media packaged with the printed version. |
Contents |
1 Getting Started, Right Out of the Box 1 -- 2 Creating Quickly: Customizing Your Workspace 27 -- 3 Your First Animation 45 -- 4 Buttons and Interactivity 69 -- 5 Working with Graphics 95 -- 6 Movie Clips and Interactivity 115 -- 7 More Animation Techniques 135 -- 8 Using Sound 161 -- 9 Using Video 181 -- 10 Compositing and Bitmap Effects 197 -- 11 Working with Text 217 -- 12 Loading Assets on the Fly 235 -- 13 e-Learning with Flash 249 -- 14 Flash for CD-ROM and Handhelds 271 -- 15 Think Outside the Box 291. |
Summary |
Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. |
Subject |
Flash (Computer file)
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Flash (Computer file) |
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Computer animation.
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Animation par ordinateur. |
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computer animation. |
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Computer animation |
Added Author |
Hoekman, Robert.
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Added Title |
Projects for learning animation and interactivity |
Other Form: |
Print version: Shupe, Rich. Flash 8. Sebastopol, CA : O'Reilly, ©2006 0596102232 (DLC) 2006297668 (OCoLC)65465374 |
ISBN |
9780596152840 (electronic bk.) |
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0596152841 (electronic bk.) |
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9781491909621 (electronic bk.) |
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1491909625 |
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