LEADER 00000nam 22004578i 4500 001 sky297544827 003 SKY 005 20200923122115.0 008 190718s2020 nyu j 000 1 eng 010 2019030799 020 9781524773274|q(hardcover) 020 1524773271|q(hardcover) 020 9781524773281|q(library binding) 020 152477328X|q(library binding) 040 DLC|beng|erda|cDLC|dSKYRV|dUtOrBLW 042 pcc|alcac 092 |fJ|a153.43|bSHI 100 1 Shiraishi, Ashima,|eauthor. 245 10 How to solve a problem :|bthe rise (and falls) of a rock- climbing champion /|cby Ashima Shiraishi ; illustrations by Yao Xiao. 250 First edition. 263 2004 264 1 New York :|bMake Me a World/Alfred A. Knopf,|c2020. 300 1 volume (unpaged) ;|c31 cm 336 text|btxt|2rdacontent 336 still image|bsti|2rdacontent 337 unmediated|bn|2rdamedia 338 volume|bnc|2rdacarrier 500 Ages 4-8.|bMake Me a World. 500 Grades 2-3.|bMake Me a World. 500 AD650L|bLexile 520 Describes solving a complex problem in terms of rock climbing, which may include false starts, breaking the challenge into smaller parts, and always being thoughtful and persistent. 521 1 Ages 4-8.|bMake Me a World. 521 2 Grades 2-3.|bMake Me a World. 650 0 Problem solving|vJuvenile literature. 650 0 Rock climbing|vJuvenile literature. 650 0 Persistence|vJuvenile literature. 655 7 Picture books.|2lcgft 700 1 Xiao, Yao|c(Illustrator),|eillustrator.
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